This idea has been bugging me for some while now. It seems rather impossible to implement, but it never hurts to ask, right? Even if possible, this idea is a few releases away, as I see no place for it in the North Africa.
Basically it would be a dog fight only map, meaning people would spawn in planes that are allready airborne. The easiest way would be to do this over the sea. One side would be defending a few heavy bombers (B-17's for example) while the other side would have to take down the bombers.
Now whats special about the idea (and what makes it seem hard to carry out) is that the whole map should be moving, the bombers would be staying at the same spot for the whole round, basically they would be static objects high in the air. People could spawn in them and man the guns. You could make them like ordinary vehicles, where you can switch positions using the F1-F8 keys, or you could model the interior.
The hard part would be creating the movement effect. Is it possible to give all the planes a certain vectoral speed? I.e. all the planes would be allready moving with the speed of the bombers the opposite way the bombers would be moving. (I hope this made some sense :p). This could make the planes act strange, especially when not flying the same direction the bombers do. Another way of doing this would be coding all the planes have different speeds when flying different directions, again, if possible.
When the battle takes place over the sea, the actual map doesn't need to be moving as the water doesn't disturb the effect that much. Or you could make boundaries so that the planes can't go too low or too high (I know that the "too high" part is allready in bf2).
So questions for the people with superior knowledge: 1. Is it possible to make people spawn in the planes, while they are allready airborne? 2. Is the whole moving map idea described above possible?
So what do you think, yay or nay? Any other way of doing this? Any suggestions to go play some flight sim? If something similar has allready been suggested just smack me in the head.
You might very well think that
21st February 2004
To be honest, this is a nice idea, but FH2 should not concentrate on Niches that Flight Sims already fill. FH2 should be about combined arms warfare on the ground, imho.
Indeed, however I find the tank or plane only maps in FH1 now fun and a great change from the regular gameplay. Although Im a ground pounder and rarely fly (mostly because I suck), I sure hope that FH2 is going to have a "Coral sea type of map"
28th August 2006
Hell Ranger;3480817The hard part would be creating the movement effect. Is it possible to give all the planes a certain vectoral speed? I.e. all the planes would be allready moving with the speed of the bombers the opposite way the bombers would be moving. (I hope this made some sense :p). This could make the planes act strange, especially when not flying the same direction the bombers do. Another way of doing this would be coding all the planes have different speeds when flying different directions, again, if possible.
Hmmm. This has already been suggested before a while back but I did like it. The only way to make this work(if it's possible) would be if you could make it so that in parallel with the direction the bombers are facing, have the speeds that the fighters travel at multiplied depending on which way they are facing the bomber.
If the fighters are heading with the bomber and we'll say the bomber speed is times(X) 1, then the fighter's speed would be X2. If the fighters are heading towards the bombers then their speed would be X(oh I don't know let's say) 10 or whatever feels good.(this being the Y plane)
However then we'll encounter problems when the planes head at a 90* angle from the bomber on both the X and Y planes(I'm talking graphically here BTW). As careful calculation will have to be done to represent the increase in speed since it won't be linear.
But yeah technicalities aside I hope it can be done.
Exactly, thats what I was trying to say.:) Now, is this possible?
BTW you don't happen to remember the thread you mentioned. (its title, what it was about...)
It feels so empty without me
24th September 2006
Rather i think there should be medium bombers than the heavy ones because of room problems and the easiest way to do this is that you have to shoot enemys down until their tickets run out.I don't know is this possible to do this speed thing you guys were talking about but if it is possible then probably hard to code and North Africa wouldn't be bad for this kind of map altough the first release don't cover much planes only the most importiant ones.I mean the devs haven't even modelled the BF109 or BF110 yet but i think it will be done.In short words i like the idea:)
What do you mean by room problems?
I think the heavy bombers would suit better, as they could take more damage and as there can't be too many bombers (we have only 32 players per side and most would probably be flying the escort planes leaving some bomber's guns empty), I'd say the heavy ones would be the best.
I imagined it would work similar to battle of britain or bombing the reich: attackers win if they blow up the objectives (shoot down the bombers), defenders win, if attacker's tickets bleed to 0.
Why I ruled out North Africa? Well, I thought not that many bombing runs took place there, especially ones that included dogfights over the sea. I might be wrong on this though.
Luke, I am your mother.
1st May 2005
Been discussed about two years ago, if I recall -- this sounds remarkably similar to one of the maps in either one of the CoD or MoH games, forget which (just FYI, I think the discussion died a slow painful death.)
Theres something along the lines of this in COD: United Offensive - you get to man the guns of a bomber.
I guess I'll do some digging now, gotta see what killed the last thread. BTW since when don't we have that "similar threads list" at the bottom of the page?
ADDED: Ok, here is the ancient thread: http://www.gamingforums.com/showthread.php?t=217922&highlight=heavy+bomber+map
Indeed its quite similar to my idea. It seems Safekeeper's idea is a easier to do but I don't like the fact that the defenders would have no fighters at all, the map could turn too monotonous for them. I see it mainly as a dogfight map with about 10 people in the 4-6 bombers, while the others pilot the escort fighters.
Wanna go Double Dutch?
9th December 2003
Just as with a "Pure naval" map an "Pure aerial" map would be fun but it would probably need to be in objective mode so that it isn't simply a "Shoot down endless rows of enemy boats/planes untill time runs out" map.
Convoy's and (bomber) escort missions would fit in nicely here. ;)