No Outpost Spawning? -1 reply

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Toekar

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21st August 2005

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#41 13 years ago

RandomPercisionI really like the idea, maybe only allow spawning, as stated, at main base/ships but also on the squad leader (or however that is planned in FH2) and select vehicles like APCs and transport trucks carefully limited of course.

There should still be some capturable flags that allow troops to spawn, depending on the map, this would make some flags very stratigic objectives, effecting both bleed and the ability to reinforce forward positions. This way it would play more like "we think there is a unit in this area" instead of having a bunch of random soldiers spawn at any flag any time they want.

Hard to say if it would actually work but i think it sounds intresting.

As he said, not only will you spawn at the main base only but you will also be able to spawn at your squad or in a APC. Not only is this more tactical (you know, not knowing where the enemy is going to spawn and stuff) But it is more realistic. Think about it, spawnin with your squad/truck/apc will encourage teamplay. I can imagin having some awesome battles this way. Not to mention it will encourage people to join a squad. I think this a excellent idea. I would much rather prefer this over the outpost spawning we have now.




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#42 13 years ago
Kruger-FjAs he said, not only will you spawn at the main base only but you will also be able to spawn at your squad or in a APC. Not only is this more tactical (you know, not knowing where the enemy is going to spawn and stuff) But it is more realistic. Think about it, spawnin with your squad/truck/apc will encourage teamplay. I can imagin having some awesome battles this way. Not to mention it will encourage people to join a squad. I think this a excellent idea. I would much rather prefer this over the outpost spawning we have now.

Fully agreed, I think this would allow for more realistic, dynamic battles while fights still would be concentrated and there would still be enough activity so it doesn't look like you are in a 30 men army.




Toekar

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#43 13 years ago

We need to keep this idea alive. I think it could really have a lot of potential. What do you think, devs?:naughty:




Toekar

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#44 13 years ago

Comments, anyone?




thestor

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27th April 2002

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#45 13 years ago

Two thoughts: First, on an assualt map, what aboiut making the first spawnable flag one behind the front line? When the enemy got lfag one, and you still got lfag two, you can spawn earliest at flag three. When the enemy gets flag two, you can only spawn at flag four, etc. On non assault maps, the flags could be linked in some way, only flags that are not linked to enemy flags can be used to spawn.

Second thought: There were in original BF1942 some vehicles that served as mobile spawn points. Didn't turn out evry well, but what about vehicles that serve as spawn points FOR A LIMITED AMOUNT OF SPAWNS? I.e., you could drive a truck around that could serve six times as a spawn point, afetrwards you'd have to move back to one of your flags to recharge your spawning just like you recharge ammo.




thestor

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27th April 2002

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#46 13 years ago

Two thoughts: First, on an assualt map, what aboiut making the first spawnable flag one behind the front line? When the enemy got lfag one, and you still got lfag two, you can spawn earliest at flag three. When the enemy gets flag two, you can only spawn at flag four, etc. On non assault maps, the flags could be linked in some way, only flags that are not linked to enemy flags can be used to spawn.

Second thought: There were in original BF1942 some vehicles that served as mobile spawn points. Didn't turn out evry well, but what about vehicles that serve as spawn points FOR A LIMITED AMOUNT OF SPAWNS? I.e., you could drive a truck around that could serve six times as a spawn point, afetrwards you'd have to move back to one of your flags to recharge your spawning just like you recharge ammo.




pvt. Allen

I would die without GF

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20th July 2005

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#47 13 years ago

Your last suggestion is rather impossible to do. You can make this type of spawn last for certain time, but there is no place for any code to replenish this function. Besdies, I don't know how it works in Bf2, maybe it has been changed a bit.




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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2nd January 2005

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#48 13 years ago
pvt. AllenYour last suggestion is rather impossible to do. You can make this type of spawn last for certain time, but there is no place for any code to replenish this function. Besdies, I don't know how it works in Bf2, maybe it has been changed a bit.

Might work with some kind of health decay. The thing can be set up but will break after time.

@thestor: DoD had that but much more limited. On some maps when you capped the centre flag, you would have a spawn closer to the front.

No one likes my idea of destroyable spawns ala BoB? Could be an (or more) unmovable apc where you spawn at that spawns when you have the flag. When the apc is destroyed, it takes forever to respawn. Basicly the best of both worlds, outpost spawning but the enemy can destroy your spawn point. Would also give bombers and jabos something else to do.




pvt. Allen

I would die without GF

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#49 13 years ago
StrumtruppMight work with some kind of health decay. The thing can be set up but will break after time. @thestor: DoD had that but much more limited. On some maps when you capped the centre flag, you would have a spawn closer to the front.

That pice of code is in separate file, and the part responsible for spawning just can't be anyhow limited. It can last for a certain time, but it's not a full object having propertys, jsut a part of object. If it's different in Bf2 then we're fine.