Normandy pack -1 reply

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mydjinny

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2nd August 2006

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#1 10 years ago

First of, and this has more to do with Fh2.1 than anything, any one know how I can get the FH2.1 trailer in hi-res for download (I am making my FH DVD set and I want everything, manual, videos...and that is the last thing I need at this point) Ok, on topic... I know its a while of - But I just thought it worth suggesting that the FH2 Normandy release could come out with custom artworks of action in Normandy (In the same way as North Africa had the German soldeirs in Supercharge and the British charge). Something quintissentially Normandy.... *cough* DDay landings*cough* Also, there could be a training video to go with it. A supplementary training video by an American sargeant or captain.... Perhaps advanced strategies, team coordination etc... I do wish the Yanks get variety of faces like the Brits did - Currently, thats the coolest model ingame.... Especially 'sarge'. I really think (And I wont speak of this matter again) that the devs should really have the 2-speeds on all vehicles so that at normal everyone can move in group - The bots would work with better coordination for one, and people would likely work in group too. I was palying FH1 this weekend and realised one reason why tank battles are better there. Apart from the damage physics, tanks in Fh1 are less jerky - Yes! Their slow motion makes manouvering a more critical factor to victory. In FH2, tanks move at top speed in shapr turns making it unrealistic since most tanks especially the Tiger would likely not fire at a gallop. Planes also fly a bit too fast, and as I might have mentioned earlier, their tracers can be improved... A bit more structural destuction would certainly make Normandy a bit more beefed up - Say a tower that have the top blown completely off - Or sections of wall that can either be blown out by tank fire or simply ploughed right through... And trees get can destroyed once shelled, scattered among the others to give that sense of... For bots, please try to code the use of all weapons and vehicles - And increase the range of their tank and mg fire... I think they will remain on stationary weapons longer if they could 'see' further (A tip I noted from Aj51's mod) I do think bot AA gunners need to be more innaccurate however... But maybe this is just me... Much of the rest, I've said too often and wont say again If kits can be changed from what they currently are to simply the main weapon (rifle, smg etc) as was the case in Fh1, that would really be welcome... Incase the devs decide to make air battle maps, say bombing campaigns, battle of britain (I can't see a better theater than Normandy to bring it out), they might consider making the ground like Flight simulators i.e basic and with scant or rudinmentary details except for main targets such as buildings etc... Little physics things... Cool idle animations for the new weapons especially the M1, shotgun (trench gun), etc, AT guns should jump from their recoil (Again, this will be be my last mention of this), more shake (As Brutwurst did in his mod for FH2) for tank recoil etc... Also damaged tanks, please have them stay on a bit longer for concealment reasons (I think their stay was actually shortened in 2.1). Same goes for partly damaged abondoned vehicles... I'm out of my tank trying to get an engineer kit and POW, it blows up seconds after I get out of it. I would say, and many might disagree, for the full dogfight effect to return, you really need all the angles ie. nosecam, chase cam etc... The game engine cannot emulate the experience of pilots with the only cam angles we have... Let the pros use the aim thing, but allow everyone else the basics, pretty please.... Any chance that 88s can be made to lobe some shells as was the case in Fh1 - They really can't rain shells on distant targets if the rpojectile is that flat no matter whether it is AT or HE shells being fired... Finally, it would tres cool, if sound was finally perfected by Normandy as this could make or break the theater for many fans - I still consider Fh1 a worthy play because of the sound... that said, distant sounds in FH2 might be even more incredible if done right - As much as FH1 is a legend, it would be wonderful to see those still plaiyng it devotedly (Myself included) finally port to Fh2 for good w/out looking back once Normandy comes out Another of these sound considerations are the commo-rose. I posted the architecture for a tentative one eariler, just to show how under-used the commo-rose is compared to what it can do.... Imagine that with custom voice overs and hand gestures... Like i said, make or break.... cuz if Normandy does not impress fans, many would consider that no other theater would... and they will be lost forver - I'm not talking about noobs or random people here - I'm talking to dedicated fans who might feel they are long-suffering waiting for FH2 to be 'FH Two' ps. I wont fault the devs, however, if they decide to bring out these improvements in the 1.25 patch instead- :-)




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#2 10 years ago

Well. I hope the American player models have a variety of faces. Any army for that matter.

I really always thought destructible trees would be cool. Not like a whole forest of them, obviously. But think of walking through a forest in Foy and all the sudden an 88 cuts a tree down. Even if they can't damage anything, it would still be awesome.

I'm going to also agree with you on the whole tank speed thing. I just don't think the FH2 tanks work like a real tank does, speed wise. They remind me more of an M1A2 Abrams then a Sherman. For instance, a PZ3 did not just all the sudden go 30 MPH as soon as you start it up. It has gears, it worked its way up to speed, slowly. And its been said before, Battlegroup- Frontlines has the best tank speed system out of any other WW2 bf2 mod. They start out slow and clunky, like they should. The longer you drive the faster it goes.




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#3 10 years ago
mydjinny;4564157First of, and this has more to do with Fh2.1 than anything, any one know how I can get the FH2.1 trailer in hi-res for download (I am making my FH DVD set and I want everything, manual, videos...and that is the last thing I need at this point)

I dont know if there is one available anymore. I have a hires versio of all three trailers but they were from the team ftp so I dont know if I can share it. A dev (Lightning?) could perhaps help with this...

Ok, on topic... I know its a while of - But I just thought it worth suggesting that the FH2 Normandy release could come out with custom artworks of action in Normandy (In the same way as North Africa had the German soldeirs in Supercharge and the British charge). Something quintissentially Normandy.... *cough* DDay landings*cough*

I dont mind artwork, but as the development is going forward like a steamtrain, I doubt there is any point for making concept art... dont know if anyone has the time for it. Maybe McGibs can fix something cool up? :)

Also, there could be a training video to go with it. A supplementary training video by an American sargeant or captain.... Perhaps advanced strategies, team coordination etc...

Yeah I think so too. Because there will be new vehicles, weapons and features in the future releases, the current training videos are even now outdated. So hopefully we see new instruction videos. I'd always wanted a german instruction video with the stereotypical high-pitch german propaganda voice instructing you. =p

I do wish the Yanks get variety of faces like the Brits did - Currently, thats the coolest model ingame.... Especially 'sarge'.

I think there should be even more faces. :)

I really think (And I wont speak of this matter again) that the devs should really have the 2-speeds on all vehicles so that at normal everyone can move in group - The bots would work with better coordination for one, and people would likely work in group too. I was palying FH1 this weekend and realised one reason why tank battles are better there.

I agree. I'd like to go with the speed equivalent or fair enough for the infantry to carry on with me without the need of "jerky-ride".

Apart from the damage physics, tanks in Fh1 are less jerky - Yes! Their slow motion makes manouvering a more critical factor to victory. In FH2, tanks move at top speed in shapr turns making it unrealistic since most tanks especially the Tiger would likely not fire at a gallop.

I have adjusted to FH2 style but I gotta agree with you. The annoying sliding problem adds to this but unfortunately the sliding has been fixed as much as possible as far as I know. But I dont really mind the current setup either. After all, the tanks irl were rather clunky and jerky, making very "rough" turns so I think maybe FH2 does this right.

Planes also fly a bit too fast, and as I might have mentioned earlier, their tracers can be improved...

Planes seems just fine to me.

A bit more structural destuction would certainly make Normandy a bit more beefed up - Say a tower that have the top blown completely off - Or sections of wall that can either be blown out by tank fire or simply ploughed right through... And trees get can destroyed once shelled, scattered among the others to give that sense of...

I have always been a supporter of this idea. Having some structures blowing up and so on. Not fully destroyable terrain and enviroment, that would be lame imho. But some buildings, walls and whatever you can think of that maybe has strategical influence to the maps could have destroyable sections. A map which has a building that must be leveled to capture an area would be just so cool.

Another of these sound considerations are the commo-rose. I posted the architecture for a tentative one eariler, just to show how under-used the commo-rose is compared to what it can do.... Imagine that with custom voice overs and hand gestures... Like i said, make or break.... cuz if Normandy does not impress fans, many would consider that no other theater would... and they will be lost forver - I'm not talking about noobs or random people here - I'm talking to dedicated fans who might feel they are long-suffering waiting for FH2 to be 'FH Two'

Commorose will be totally new in 2.15 as said before by dev(s). :) And imho the new commorose works at least ten times better than the vanilla BF2 rose.




spitfire05

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18th February 2008

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#4 10 years ago
mydjinny;4564157I would say, and many might disagree, for the full dogfight effect to return, you really need all the angles ie. nosecam, chase cam etc... The game engine cannot emulate the experience of pilots with the only cam angles we have... Let the pros use the aim thing, but allow everyone else the basics, pretty please....

I have to state my big disagree. Current plane cam system was one of things that amazed me most in FH2. Of course the sights of some planes (spitfire) can be improved; so as freecam, it'd be nice if you could look behind you, not olny 90 degrees up/down/left/right.

After all, apart from fh1, dogfights finally have sense, you've got chance to actually loose enemy from your tail. FH1's pilots were "all seing eyes" :/




Flippy Warbear

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2nd January 2004

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#5 10 years ago

Flying is actually fun in FH2 even tho I still hate the flyboys the most. Unlike in FH, in FH2 you need a bit more knowledge and skill to fly the planes just because of the limited view. I find the planes in FH2 far more deadly than in FH. But then again, current campaign gives them wide open areas to strafe across while next campaign at normandy will be a lot harder I presume. Damn you devs and testers for taking out my tiger few too many times with those blasted planes in the last session! Blast you!




H.Moleman Esq.

Cubix82

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28th November 2006

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#6 10 years ago
mydjinny;4564157I really think (And I wont speak of this matter again) that the devs should really have the 2-speeds on all vehicles so that at normal everyone can move in group

The best method I've seen is the incremental throttle from Red Orchestra. You just hold down the forward key until you reach your desired speed, then let go. Lets you go as fast or slow as you want - from just creeping forward to totally flat out blitzkreig - and much easier on the fingers when you have a long way to drive. Might be impossible in the BF2 engine, though.

One little thing I'd really like is a redesigned compass/minimap to go with the new com-rose. The current one looks good but is a pain when you're near the edge of a map.




mydjinny

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2nd August 2006

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#7 10 years ago

One of the reasons I speak in favor of the all-angled flying is because we need to consider that this is battle sized maps - I don't think it should be that easy to 'lose' a pursuer in a battle-sized dogfight... There are other manouvers one can use to turn the tides on an enemy, but not 'losing' them - AND, I still really feel the current view is good... IF... you were in a full air map with real distances... But in a battle sized map, where airplanes act more as support than anything else, chase-cam and nose cam can really make up for the fast-closing earth and to aid ingame pilots get something closer to what real pilots would've....

Has anyone seen the tracers from FHSW? Aren't those preferable, cuz I'm amazed by the appathy with regards to that aspect...

Also, did High explosive airplane rounds cause that much damage to ground targets... cuz I think they are over-used... MGs fire, generally, faster than cannons... I would think that would be the first point of call. Cannons, I thought, should be exra deadly...IF.. they hit the target at all - And for infantry, that difference should be impossible to calculate cuz one well placed mg round would take you out just as good as a cannon round... Basically, the design should be such that people would consider it of no benefit to use cannons instead of mgs... And would thus ise cannons on planes at close range as well as armored vehicles and positions (ATs etc) and not personnel... That goes double for bots. But mgs for planes need to be at least as fast firing as the MG34... I'm not sure they are - And compared to the latter, they feel rather light... Not enough stopping power, or sound to give it a sense of recoil in the plane, a factor that really exists in the MG34

Explosions in Normandy have always concerned me becuase those in the open desert are so tres cool, even if a bit overly massive for certain calibre of guns, I imagine... And those in Sfakia are so... how do i say it... Basically, its as though the desert sand rising makes the sand fly so nicely, while those in more temperate areas, simply go in a BANG on the surface of the earth... And if that trend were to be followed, Normandy's explsions, no matter what caused them, grenade to mortar, will be that very same BANG... You may see my concern by now...

Another factor, also this being the last I speak of it, concerns the debris that flies off buidlings. In BF42, small chunks and gray dust fly off buildings when they are hit directly. In FH and Fh2, there is smoke and a few generic black dots that fly off whether it is a tree that got shelled, or a house... I really liked the debris - And it would certainly increase the adrenaline on servers...

Also, could each sound be tweaked to include a bit more body - A metallic sound for guns and cannons, that includes tank and AT guns - I just love the sound of the Cromwell cannon in FHSW, that kind of sound

For arty explosions, there was this sand sound which is lacking in FH2, making explosions seems so distant as compared to the close, life-threatening proximity that they really are

tanks could have more thread sound in their motion sound, and more sound could go for falling shells and casing in all situations... Yes, then there is the whipping sound when bullets fly close by (No doubt the work of Lobo)... Is that bullets smacking the ground or whizzing by? If its the former, tres cool, the latter.. well, I'd much prefer that like FHSW or Band of Brothers, the fly-sound... and varieties of it for random situations...As well as the sound of a ricochet

Finally, and I'm grateful for the falling shell casing now included in Fixed guns, but could they be colored more like the static ones that lie around?




[130.Pz]W.Fuchs

Requiescat in Pace

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20th March 2008

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#8 10 years ago
I do wish the Yanks get variety of faces like the Brits did - Currently, thats the coolest model ingame.... Especially 'sarge'.

Rad did the British playermodels right? Didn't he also made some old American playermodels which are legendary on this forum?




Lobo

All your base are belong to FH

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27th April 2003

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#9 10 years ago
mydjinny;4564562chase-cam and nose cam can really make up for the fast-closing earth and to aid ingame pilots get something closer to what real pilots would've....

Sorry, lay off the crusade, those cameras are buried in the grave of arcade features for good, the actual cameras are inmersive, challenging and are the closest thing to the real troubles of those real pilots.

Vanilla is dead.




Kev4000

GF is my bext friend *hugs GF*

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5th October 2007

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#10 10 years ago
.Invictus.;4564601Rad did the British playermodels right? Didn't he also made some old American playermodels which are legendary on this forum?

Ya Rad did the British player modlels. Zero did the German ones.