A certain number of first person shooter games had this feature, so I thought this should be added to FH2. I suggest that when you get hit by another player's bullet, you can't fire for a split second or 1 second.
Sounds good to me, it's quite immersion breaking when you see someone flinch and jerk all over cause you are shooting him, yet he manages to knife/rifle you anyway.
Not being able to aim sounds better, you should hit stuff all over the place if you're firing at the same time as being hit. Perhaps shooting close by teammates. But not being able to fire at all is wrong imo. You should also still be able to move too, but slowed not full speed. I hate games that make you stop dead in your tracks. edit: having your aim (mouse look) go all wonky would make your movement after being hit kind realistic too, sorta like staggering towards cover lol
BF2 kinda has this. When shot, your body does that awful spastic, plain ugly, twitch, that makes your gun aim off. It's hideous though.
I think the "twitch" should be increased. lol I call it "doing the chicken"
No to not being able to fire. I've encountered it in other games, it's frustrating and kills immersion. Making your aim going awry though, yes.
BFV made your firing pause if you were hit, the most annoying thing was that it interupted reloading so the animation would finish and in the split second before you officially finished reloading you'd get shot and have to burn another 5 seconds replacing your seemingly faulty CAR-15 magazine :uhoh:
i think your aim should go somewhere else... if you cannot fire it's stupid it's just that when you are doing a kamikaze run lol...