Omaha for FH pretty much goes like:
Allies on the beach = die. Allies off the beach = win.
Now what I suggest is the allies do not bleed tickets while on the beach. They are already dying pretty fast due to the enemy.
Once they gain a foothold, they begin to bleed tickets. Thus they must hurry up and defeat the Axis forces before they bleed dry.
A common sight on this map is either the allies lose 400-0 because they didn't get off the beach or the allies win 800-0 because they got off the beach and steamrollered the Germans.
With this suggestion you'll see more even matches where being on the beach means you still have a change to push inland and where taking a few flags means you still have to fight to win, it's not a gimmie.
Not for me. If the allies don't bleed on the beach, then what is to motovate them to even get off and fight? I envision vanilla Omaha, filled with snipers waiting to pick off someone dumb enough to man a machinegun.
Oh god usma is right. I just had a terrible flashback of vanilla omaha..
:rolleyes: i've played perhaps one month on bf42 and then have waited for a mod ... bf42 vanilla is horrible ... 5 grenades and youdestroyed a tiger :uhoh:
The ticket bleed is very realistic by now. During D-day infantry was pinned for hours on the beaches, but after a breakthrough soldiers stopped because it was too many for them to handle in one day. Only several units managed to organisa assults like it was planned before. So it is realistic that when allied forces break the seawall and start winning, the same was in D-day.
USMA2010Not for me. If the allies don't bleed on the beach, then what is to motovate them to even get off and fight? I envision vanilla Omaha, filled with snipers waiting to pick off someone dumb enough to man a machinegun.
I always fight when I'm playing FH, so I don't know what temptation there is to not whatever the tickets. There's also the motivation of NOT TO LOSE. But whatever.
Variations on this theme are as follows: Bleed on beach, don't bleed off (as it is now) Bleed on beach, bleed off (maybe doulbe after?)
the main objective on omaha for the allies is to advance.. they are forced to do so course they are bleeding, take away the bleed and they are just gonna dig in.
Then make them keep the bleed or bleed more once they get inland. The rate of ticket loss at different points in the map for the allies is WAY out of proportion.
Beach: ticket drain + huge death rate Inland: no ticket drain + tiny death rate
This makes figuring out how to setup tickets for this map really really hard.
Say if you stay on the beach for 10 minutes and then break through your win 800-0
If you stay on the beach for 15 minutes you loose 0-400.
The game is never close.
But it's realistic, after german fortifications were passed victory layed in hands of allied forces. Axis objective is to not let anyone break the Atlantic Wall.
True. The Atlantic Wall was not so much as to (in my opinion) stop the enemy, it was to keep the forces pinned on the beaches, which were turned into killing fields.