Operation Chastise - Bombing of German Dams -1 reply

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gatordh7

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12th October 2003

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#1 11 years ago

Operation Chastise - Bombing of German dams I have a suggestion for a future FH2 map once you guys start working on the European theatre I know it would be a real challenge to make a map like this but it would be something new, interesting and quite rewarding if possible. Basically it would be a map similar to BOB or Bombing of the Reich but this time instead of bombing factories with ordinary crude bombs from safe high heights, you and your men of the 617 Squadron of the Royal Air Force Aka "The Dam Busters" will be assigned to blow up 6 Hydroelectric dams located deep in the Ruhr Region of Germany, armed to the teeth with anti-aircraft guns, infested with search lights, and the Luftwaffe itself all intent on defending their fatherlands source of water for industrial purposes, coal mine and factory progress. Pull the tap on that blitzkrieging beast! Not only that, in order to successfully destroy the dams you must fly at a certain height from the water at a certain speed and you would have to drop the bomb at a certain distance within the walls of the dam as well, and for the cherry on top you will have to use a cylinder shaped bomb designed to skip on water in order to outmaneuver the underwater nets defending the dams from torpedo's This would be a night map of course and the thing is, is that on that one night in may 1943 there were no other planes from the RAF assisting these 19 Lancaster's and the Luftwaffe didn't happen to tangle with any of the 19 Lancaster's. But you cant be realistic to no ends and simply ignore integrating fun with realism so you would still add some spitfires and bf109s (or whatever other planes) just to make everyone feel important and happy. Also note that on the raid only 4 of the 6 dams were hit and only 2 were destroyed. However the damage done was quite substantial seeing as massive flooding occurred causing Germany to suffer thousands of casualties and miles of factories and houses where destroyed because of the flooding. All of the damage only because of 2 destroyed dams, so if this map is ever made or even considered for FH2, make it so the allies would only have to destroy 2 out of the 6 dams being the ones from the Ruhr Area, The Mohne, The Sorpe or the Eder dam, it doesn't matter. Each dam should be equally defended and it would be up to the allies to tactically outsmart the axis and it would be up to the axis to outwit and hold off the aggressive allied attack using whatever intelligence they have to spot, locate and destroy the allied bombers. And instead of the allies having a constant bleed like they do in BOB, make it so the Lancaster's will only have 2 spawn limits, giving the allies time to create diversions and plans to orchestrate a crushing blow.

landcaster.jpg?t=1164429453bouncingbomb.jpg?t=1164429481 - cylinder shaped bomb




Fuzzy Bunny

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2nd May 2005

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#2 11 years ago

Why not just have a generic-ish bombing-the-reich type map with actual Zahme Sau / Wilde Sau night fighters and AA and stuff?




Josey Wales

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1st December 2003

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#3 11 years ago

As much as i´d love to see a battle like this in a game, i´m sorry to say it will never work.

JW




gatordh7

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12th October 2003

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#4 11 years ago
FuzzyBunny;3384231Why not just have a generic-ish bombing-the-reich type map with actual Zahme Sau / Wilde Sau night fighters and AA and stuff?

sorry what? could you at least attempt to post some quality feedback but it's ok I understand you think the idea is crap, if you dont like it dont even bother replying




Hawk_345

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23rd April 2006

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#5 11 years ago

Yes the idea is very good, but the thing is that it probably wont work in the BF engine, big Lancasters that carried those special payloads on a BF map would be way too big and having to bomb 6 diferent dams would mean more planes and the map would have to be huge, it would just cause way to much lag on most computers. Its a good idea, just not for a BF game.




Admiral Donutz VIP Member

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9th December 2003

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#6 11 years ago

Suggested a couple of times before, search "dambusters". :p

But it wouldn't really work ingame I think, the bouncing would be hard to recreate and the advantage of suprise gone. People would know what was to happen and chanches that anybody would make it a lot lower (unless the number of planes would be extra high and flak extra low, would be lame).

This, just like the "resque the general from a nazi castle" suggestions are intresting but not really into FH2's street die to gameplay size, engine limitations and other gaming aspects. Just my two cents.

PS: Have a look at the "simular threads" table at the bottom. :)




Fuzzy Bunny

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2nd May 2005

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#7 11 years ago
gatordh7;3384402sorry what? could you at least attempt to post some quality feedback but it's ok I understand you think the idea is crap, if you dont like it dont even bother replying

What's your goddamm problem?

You suggested a scenario that's been suggested a bunch of times before. Look: you have a bunch of guys coming in on a mission that was SECRET. Stealth, i.e. the defenders do not or rather aren't supposed to know you're coming. You dump a big bomb and it's over. Fun! Now tell me how this is any different from, say, a Hiroshima map? Or would you have a constant stream of bombers having to drop one Upkeep bomb after another to nail the dams, while fighters swarm overhead and flak goes nuts around them?

Sure, it'd be fun to have dams and toys like bouncing bombs, but this is hardly a historically accurate scenario, wouldn't you agree?

So, I asked, pretty civilly, I think, why not just have a generic night bomber map -- if you'd bother to look up Wilde Sau and Zahme Sau before you tear me a new asshole, you'd see that these were tactics that were actually used, in aerial battles that actually happened in a manner close to the way an FH2 bombing map would play out. So lay off, will you? And go ahead, bust out the neg rep if you have nothing better to say than what amounts "stfu if you don't like my idea."




jackal22

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7th November 2006

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#8 11 years ago

its sad to say it but this type of senario would either not work or get droped by servers quickly, problem is there would only be one way to do it. all the allies would have to be pilots and that would result in the majourity of germans being pilots too.

it would just turn into an air sim game and since having more then 2 planes per side would lag it up, a lot of people would just be sitting on the ground camping the plane spawn.

and the maps would have to be huge,




Kradovech

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11th September 2004

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#9 11 years ago
jackal22;3385300its sad to say it but this type of senario would either not work or get droped by servers quickly, problem is there would only be one way to do it. all the allies would have to be pilots and that would result in the majourity of germans being pilots too. it would just turn into an air sim game and since having more then 2 planes per side would lag it up, a lot of people would just be sitting on the ground camping the plane spawn. and the maps would have to be huge

FH has plane only maps, and they work fine, no lag. There are plenty of planes for everyone, noone has to camp. Or is there a problem with BF2 that makes it laggy if there are more than 2 planes?




Fuzzy Bunny

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2nd May 2005

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#10 11 years ago

Plane maps are awesome. The more different types of maps FH2 has, the better, including any permutation of weapons combinations.

The only things I really don't think would work very well are threefold, and I'm sorry for getting harsh back there:

- "One-shot" mission-type maps: i.e. one side has to get a wunderweapon through, which does the enemy in pretty much in one go) - "Vital component" maps: when a team can't realistically win if the single Tiger, P-51, carrier, whatever dies or is driven by a noob - "Secret mission" maps: where the original battle's success relied on sneaky stealth and surprise.

The latter is why I think Pegasus, while a very very fun map, is fatally flawed: Allies can't choose where to land the gliders (within reason) and Germans can pre-sight the mortars. It's also why I think a dambusters-type map, just like a "rescue mussolini" map, wouldn't work.

If you can do an objective-style map, similar to what Bombing the Reich, Battle of Britain, Coral Sea and Midway 1942 already do, or how BF1942: Secret Weapons did it (you need so and so many explosives to blow up the objectives, which entails getting a certain number of guys through determined opposition) then it'd work just dandy.

I'll shut up now.