Operation Chastise - Bombing of German Dams -1 reply

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jackal22

The forums staffers think I'm Cool

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7th November 2006

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#11 12 years ago
Hell Ranger;3385423FH has plane only maps, and they work fine, no lag. There are plenty of planes for everyone, noone has to camp. Or is there a problem with BF2 that makes it laggy if there are more than 2 planes?

well judging by the dawn patrole mod (ww1 all airfighting mod) it can get a bit laggy on a 16v16 single player game with 31 bots on. however i suppose if you subbed in humans it wouldnt lag because your pc wouldn't have to calculate everything,

i dont know honestly, i suppose if done right you could pull it off and it would be pretty cool. its just not been tried fully yet (dawn patrole is still a .2 beta)

the reason i said that was because there must have been a reason why dice didnt add an all air map, i would have thought they might have done one or something.

but about the map size, if you look at al bashra on prmm.4 its huge but lags like hell, but maybe that is just badly coded, i mean people with 2gb of ram are lagging on that map >_>




Kradovech

[130.Pz]'s cannon fodder

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11th September 2004

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#12 12 years ago
jackal22;3387130 the reason i said that was because there must have been a reason why dice didnt add an all air map, i would have thought they might have done one or something.

I thought the reason was the ranking system. An air only map would mean that everyone could get their pilot ribbons/medals (Or whatever they have) too easily. Another thing that the ranking system fucks up. I have no experiences with singleplayer, but the FH1 (for bf42) plane maps dont lag at all when playing online. I have no idea if it would lag or not in BF2




jackal22

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#13 12 years ago

never thought of the ranking exploit >_>




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#14 12 years ago

FuzzyBunny;3386399Plane maps are awesome. The more different types of maps FH2 has, the better, including any permutation of weapons combinations.

The only things I really don't think would work very well are threefold, and I'm sorry for getting harsh back there:

- "One-shot" mission-type maps: i.e. one side has to get a wunderweapon through, which does the enemy in pretty much in one go) - "Vital component" maps: when a team can't realistically win if the single Tiger, P-51, carrier, whatever dies or is driven by a noob - "Secret mission" maps: where the original battle's success relied on sneaky stealth and surprise.

The latter is why I think Pegasus, while a very very fun map, is fatally flawed: Allies can't choose where to land the gliders (within reason) and Germans can pre-sight the mortars. It's also why I think a dambusters-type map, just like a "rescue mussolini" map, wouldn't work.

If you can do an objective-style map, similar to what Bombing the Reich, Battle of Britain, Coral Sea and Midway 1942 already do, or how BF1942: Secret Weapons did it (you need so and so many explosives to blow up the objectives, which entails getting a certain number of guys through determined opposition) then it'd work just dandy.

I'll shut up now.

That's why I'm not working on a "Arnhem landings" map. No element of suprise, the objective is obvious and BF2's map scale way too small.

Oops I didn't said anything about Ar *knock punch kick* /my lifeless body is dragged into the shadows.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#15 12 years ago

Why not, though?

Within reason, an airborne landing map could be done pretty well, I think. Cretan Village did a very good job by putting an ABC line around the German drop zone; Crete-1941 is pretty good this way too -- it's a huge map that allows for airdrops in many locations.

I should totally qualify my statement about "sneak attack" maps not working; on re-reading, it's clear that this statement only partially applies. I'd re-word it to say, "sneak-attack maps don't work if you funnel attackers into a limited, previously known area of attack." It's the same reason why many assault maps, IMHO, were unbalanced prior to 0.7, and why the Pegasus mortars are still bad mojo, despite the rest of the map being very cool.

As for the map scale, I though BF2 allowed for massive massive maps, larger than the largest BF1942 permitted?




It's Happy Fun Ball!

aka Killed in First Minute

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21st October 2005

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#16 12 years ago

Crete- 1941 needs to be tweaked, the runway should be long enough so any noob can get the transport off the ground. My point is, if there is going to be an airborne map, a critical role, like flying the transport, should be made idiot-proof. Oh, and I think that while a dam busters map would be cool, it would be too difficult to balance.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#17 12 years ago

Ahem, the Cretin runway is way long enough, innit? I mean, you have to be pretty damn dumb to dunk the Ju-52 (I've only done it, what, 3 times, and it was only full of guys about two of those.)




stylie

Mas stylie por favor...

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13th April 2005

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#18 12 years ago
FuzzyBunny;3386399 The latter is why I think Pegasus, while a very very fun map, is fatally flawed: Allies can't choose where to land the gliders (within reason) and Germans can pre-sight the mortars.

Spablam. I said this at the release. If we could have had a landing, it would be fantastic. It (possibly, Im no dev) been far away and altitude high enough that a good pilot would have had just enough gravity to get there.... That and if the battle were at night! I still do enjoy Pegasus. I never get mad at the toughness. It makes it all the sweeter when you finally get across. Another map that is really well balanced in my opinion is Carentan. Was that a real bad-seed creation? (come back to us RBS!!!). I love the way the allies gain momentum along the way.




foodmaniac2003

Gelato pwns all

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11th March 2006

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#19 12 years ago

pvt. Allen made Carentan (one of best infy maps ever!). RBS made Tulagi and Lilliput (some of my fave Pacific maps!)

I think badseed is out making his racing maps. You should really try out the first one :nodding:




It's Happy Fun Ball!

aka Killed in First Minute

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21st October 2005

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#20 12 years ago
stylie;3391114Spablam. I said this at the release. If we could have had a landing, it would be fantastic. It (possibly, Im no dev) been far away and altitude high enough that a good pilot would have had just enough gravity to get there....

Yea but there's the problem too. What happens when some noob or smacktard gets control of the glider and crashes his entire team into the trees. Not only wiping everyone out, but costing them a valuable spawn point. (Worse yet, what if I screw up and crash the glider myself?! Then have to live with the stream of choleric spam from my teammates. Who wants that kind of pressure?)