First one, good job soldiers ! Forgotten hope is a very good mod for battlefield. :bows: I'm a Tank commander, and IMO, it will be a good idea to add more different shells for tanks, like AA gun in FH : - AP shell (actually ingame) - High explosive shell for killling infantry - Smoke shell to cover friendly infantry, or your tank ! :D
This has been talked about quite a bit and there seems to be a problem with coding switchable sheel types without seperating the driver and gunner positions which for gameplay reasons isn't going to happen. So untill they figure out the coding problems (which do to some of the amazing things they have already done I am sure they will eventually figure out) we are stuck with the half AP half HE shells.
But there is already a shell changing function in German AA gun (switch between AA shell and Anti tank shell). Is the problem different for a tank ????
yes, the German gun uses "A" and "D" to select ammo type whereas the tank uses those keys to turn or was it "W" and "S" . . . . I forget, either way the keys used to switch ammo types are already in use in the tank for driving
IIRC they solved it for the 88 by coding 2 guns in one. One of them are below the ground and switching the ammo rotates the guns so that the correct gun is where the barrel is.
Sadly the game doens't seem to allow completly new bindings.
BeletteFirst one, good job soldiers ! Forgotten hope is a very good mod for battlefield. :bows: I'm a Tank commander, and IMO, it will be a good idea to add more different shells for tanks, like AA gun in FH : - AP shell (actually ingame) - High explosive shell for killling infantry - Smoke shell to cover friendly infantry, or your tank ! :D
FH uses an imaginary HEDP/AP shell which utilizes the best facets of both.
Right now FH bases charecteristics of penetration off the worst shells commonly used by a country, but in some cases, this creates problems because the worst shells weren't the ones used in that situation. Like Panzer IV Ds and HE or HEAT. HEAT shells, which were common issue, could penetrate around 70mm of armor at any range and would be effective against Shermans and other tanks to a point.
Basically, we need shell types.
Canister/ HE / AP for starters, and if you want to get really detailed...
PzG39 and PzG40 different charecteristics and types for the different guns that used them. 2pdrs would not have HE or Cannister, making them innefective anti-infantry tanks. That's where the 37mm Stuart gun would come in, which could fire both HE and Cannister, as well as AP. The AP wasn't quite as powerful as the 2pdr (40mm) AP, but the ability to use other shots was.
This could tie in with the diameter adjustments I brought up in another thread. 37mm guns should not have the same splash damage as 88mm guns, and they all have about the same right now.
There are two problems with implementing this:
One, coding. Its going to take a LONG time to code every tank with each of the availible rounds and adjust all their damages and charecteristics, as well as velocities and trajectories.
Secondly, DC_R did it and its possible surely, but its not working will with 1-position tanks like we have now. I like the 1-position idea because it makes sense on the scale of the battlefield and because you dont stand a chance of getting a mouthbreather as a turret man and having him spin around firing randomly and getting you killed. I'm sure the team will figure something out but I wouldn't expect it anytime soon, or late.