Parachutes -1 reply

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The Last Unknown Soldier

Never mess with a drunken Kiwi

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2nd January 2007

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#11 13 years ago

nah, here's the deal, most paradrops into a enemy territory where in broad daylight, many of the poor sods got shot b4 they landed, same thing for shot down airmen,so the trick is to fly low so you don't get shot by enemy fire, but not so low that u hit the ground a mach 4(exaggeration) or just land a few hundred yards from the action and join the fight from there




Lt. Rothwell

Classic.

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9th June 2005

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#12 13 years ago

Alas flying low may not always be a safe option (see allied AA fire on Crete).




Guest

I didn't make it!

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#13 13 years ago

Stukas :naughty:




The Last Unknown Soldier

Never mess with a drunken Kiwi

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2nd January 2007

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#14 13 years ago

what's that supposed to mean, anyway, AA has always been a pain in the ass, but the lower u fly, the less shit you'll catch as you fly by




Real-BadSeed

Science experiment

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5th December 2004

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#15 13 years ago

What you describe sounds like something for paratroopers jumping from transports. Pilots bailing a shot down fighter can pull the rip-cord manually though, they have a different chute.




[CoUk]niu

I take what n0e says way too seriously

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12th March 2004

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#16 13 years ago
Fuzzy Bunny;3687737Great idea, and that's not a downside, I didn't think you _could_ actually control WWII parachutes? The parachutists were sitting ducks.

The unsteerable parachute is good for mass drops since the risk for collisions is lower,and if two parachutes should make contact it does not matter much. Exiting at low altitude leaves little time to do any steering anyway,and even a steerable round parachute does not have much forward speed (3-5 m/s or so).




Moose12

I am also [130.Pz]Gef.Elche Pz

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5th December 2005

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#17 13 years ago

Dev's, any thoughts on this? It's minor, but it'd just be cool to sway with the wind when coming down




The Last Unknown Soldier

Never mess with a drunken Kiwi

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2nd January 2007

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#18 13 years ago

hey Guys, check the Medal of Honor Airborne site, there's a trailer in the media section that shows the effects of swaying parachutes and moving them in one direction or another, it's more important than you think




Remick04

I post to get attention

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1st May 2006

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#19 13 years ago

I asked this question a while back in the Q&A thread.... at the time Lightning told me that no one had looked into the parachute code yet so he had no idea, but they were bound to look into it since they couldn't have those modern parachutes in a WW2 mod... since the most recent update has those gorgeous parachutes by CTZ I was going to ask the question again, until I found this thread... maybe I will ask, if we don't get a more direct answer

I have to admit I’ve been following the development of MoH: Airborne with much anticipation, (which is what prompted me to ask the question) I’m still a budding historian but it seems that control of chutes isn't far fetch.... probably not to the degree they are today, but it would be nice to have some control as oppose to being at the mercy of the games code....




Unkn0wn

Rommel's sidekick.

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18th August 2006

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#20 13 years ago

Actually the trick is jumping high but opening low -> Halo drop ftw!

Although it probably wasn't done in WW2 :P.




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