partially destructable buildings. -1 reply

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Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#11 15 years ago

This is great news. I'd also like to see the ability to knock holes in walls for tanks to "hide" in--I dislike tanks for the simple reason that you're currently nearly forced to go into open head to head combat rather than building your own fortification. See parallel thread by Real-BadSeed--this is fantastic.




Gauntlet

Dead rather than Red!

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25th April 2004

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#12 15 years ago

I think we are getting a little too far now...

Remember, laaag...




{TDB} Bravowhisky

The forums staffers think I'm Cool

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4th December 2005

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#13 15 years ago

Red Faction had massively destructable environments, rarely ever caused me lag online. And wasn't BF2 supposed to have destructable environments? They just weren't implemented so they could rush the product out the door?




Gauntlet

Dead rather than Red!

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25th April 2004

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#14 15 years ago

or maybe because the graphics in Red Faction is realy crappy compared to BF2...




Duke of Holland

:o)

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4th July 2005

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#15 15 years ago
Gauntletor maybe because the graphics in Red Faction is realy crappy compared to BF2...

Excellent answer, made me piss my pants :eek:

Just think of a few walls that could be knocked down, perhaps opening a new way for an attack.




Frenkan

Trying to stay out of room 101

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29th April 2004

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#16 15 years ago

Yes, good news indeed but, as Gauntlet have stated there is is still the lagfactor which sets the limits. I believe this was part of the reason DICE scrapped the "destroy anything you want" idea they had at the beginning, noone would have the computer capable of running the game. Also, all maps were reduced to moonlandscapes after 10 minutes.......




Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#17 15 years ago
FrenkanAlso, all maps were reduced to moonlandscapes after 10 minutes.......

Like..oh, I dunno, in REAL WAR?

:-)




{TDB} Bravowhisky

The forums staffers think I'm Cool

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4th December 2005

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#18 15 years ago
or maybe because the graphics in Red Faction is realy crappy compared to BF2...

My point being that computers of that day could handle that sort of thing, I'm not talking about complete destruction for FH, just key things, partial walls, one complete wall in a building, high explosives causing craters (if the game doesn't implement hull down positions make your own damn hull down positions). Simple wooden objects falling apart (ever seen a wooden straw wagon survive 105mm HE shell? Nope I haven't either). I think all everyone is worried about is complete destruction, the type of coding and graphics needed to depict a house collapsing, factories being knowned over, huge clouds of dust and debris being sent flying. Thats where all your lag would be generated, not in the simple destruction of a well of wooden wagon.




czech speacial forces

I pretend I'm cooler than AzH

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3rd September 2005

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#19 15 years ago

i hate in fh how a wooden fence can stop a 30ton panzer. on supercharge it just gets very anoying when in a british tank goin two miles per hour and a wooden fence stops you in your tracks. i mean tank could go through buildings.




Guest

I didn't make it!

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#20 15 years ago

Seems to me that you could do what happens in Battle of Britain, wherein the building model (i.e., the factory) gets switched to a ruined model after so much damage. Obviously you wouldn't want to do this all over a map, but in a few key positions could change the dynamics of the game.