Wyrd bið ful ãræd
12th July 2008
When the normandy theatre comes along, hopefully some of the tanks will have turret mounted machine guns. Can these guns utilise the same rotation as the fixed AT guns? This would represent the fast but limited rotation on the pintle, with the slower turning at each end of this limit actually moving the pintle around the ring mount i.e. the pintle is nice and free, but swinging the gun round the wheel
I think that this slower overall rotation would make the gunner tyy to predict the likely threat direction better, while still allowing some leeway to strafe an arc of fire at charging enemies.
Obviously, this should only apply if the guns are pintle mounted onto a ring mount.
Also, I have a secondary request: can the pages for each of the maps on the website have listings for the contained vehicles (like the FH1 maps (with the exeption of listing the axis as having a sherman jumbo on every mab))?
29th February 2004
While it would probably be more realistic (not sure of how hard it is to move the gun around the ring), I'm not convinced that it would actually improve gameplay as the MG-gunners on tanks already are easy targets. They were easy targets back in FH1 atleast.
40 years of the Ford Escort!
10th October 2004
Would it be possible to code ring mounted MG's the same as a turret, so the weapon rotates on a point in the centre of the ring? Rather than actually running along the ring.
6th May 2006
They would be even more easy targets, as the FH2 rifles are more accurate than their FH1 counterparts.
Still, good point, Eat Uranium.