FuzzyBunnyHow does flying a plane equipped like a pilot, and getting out to parachute down when your plane is toast (LIKE, I DUNNO, A REAL PILOT WOULD IF HE HAD THE CHANCE) make you a "panzy bailer"?
I think he's refering to the people who jump out of a perfectly good airplane just to capture an enemy base.
RexRaptorAlright, after playing FH.7 for a while, something constantly bugged me, When im in a flameing plane thats going down, I should still have Rudder/Flap control. That way, It'd be possible to ' land ' if not, get down far enough to slide acrossd the ground and jump out.
I don't think the BF engine has damage modeling that accurate. It would kind of be cool if there was a damage model sort of like the one in WWIIonlines flight engine is. There is no "health meter" instead your plane takes damage where it is shot. So if, say your right wing was shot up, you'd have limited control in that wing or your plane might tumble if you tried to bank to hard on it.
Overall, FHs flight portions are still very arcadey. Not that I mind easy kills :bows:.
I didn't make it!
Why would anyone acually WANT to bail out of a plane in this game. Ther is nothing that makes them want to live that long.They land in the middle of nowwhere and have to walk all the way back to base. I'll take death so I can get into action quicker, because there is no fear of death in this game which is what causes a pilot to bail.
Now on the other hand if I had limited control over the plane, like say it was going into a constant dive but I could still control it's general direction I may be able to direct it at my base or at an empty vehicle so I can get transportation.
DerMannI think he's refering to the people who jump out of a perfectly good airplane just to capture an enemy base.[/QUOTE]
Possibly, but he said it in response to post #2--"bailing out of a plane ready to explode."
[quote=Nighthawk]Why would anyone acually WANT to bail out of a plane in this game. Ther is nothing that makes them want to live that long.They land in the middle of nowwhere and have to walk all the way back to base. I'll take death so I can get into action quicker, because there is no fear of death in this game which is what causes a pilot to bail.
I like to survive as long as possible, stats or not. It adds a level of challenge for me. Not to mention that I have a P38/.45/No2/whatever and knife, and can use that to get something a bit better.
The people arguing against bailing because it allows back flag capping are absolutely right. However, the solution is not to disallow bailing. It is rather to seriously think about how flag capping works (I think we should get rid of the concept of flags altogether anyway, but that would require a major re-think.)
In FH( alone ), I took off in a Zero, I belive it was Gaudacanal, and after getting at a certain height, I cut the engine. I was able to direct the plane back into my runway, useing the passing air over the wings.
No, the biggest problem with planes is still the amount of 20mm it takes to shoot down another fighter whereas a bomber it takes less. I made a thread about that a long time ago and thought I'd bring it up again. However I have been able to land an FW-190 while on fire in Breakthrough and then used that same plane to get revenge. It is possible, just not very often.
But, my biggest problem planes is how bullshit the system is. Fighters can take more punishment than bombers, which is absolutely absurd. I'll look for pictures of the punishment bombers returned to base with later.
Oh wow, I've never seen any of those pictures. Pretty impressive too, the plane with the lowest loses of the war was the B-26. Take a look at some of these, this is a medium bomber BTW, but none of these are missing the nose. http://pages.zdnet.com/vancell/b26tailgunner/id12.html
Google is your budd':).