Playing the role of a tank commander -1 reply

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KSC2-303

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26th May 2004

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#1 14 years ago

Just a suggestion I have. I always thought that for most tanks, there is really no reason to have more than 1 person using it. You seem to be competing for kills with the driver rather than actually working as a team. And if it goes into tank on tank combat, what the hell are you going to do other than be another point for the enemy if he wins? So I suggest putting someone who would normally run the machine gun on the top of the tank as the "tank commander". The idea is simple. With someone in that position on your tank, they have a much wider field of vision than the driver and can give commands and information. So what happens is if someone is in the tank commander position, then the driver's mini-map acts as if his tank is a radar, showing enemies on the mini-map and what they are (arrows for infantry, tanks, APC, etc). It only shows what the commander can see in a full 360 degree angle. Of course, do to technical limitations, it would probably be easiest to simply make it so the tank is like an RAF radar tower in Battle of Britian with a set distance around it which it can "see". Many times I have been killed in a tank simply because the enemy saw me first while he was in my blind spot (which is about a 270 degree angle). This makes the tank unit itself FAR more dangerous and gives people incentive to work as a team rather than everyone sitting in base waiting for THEIR tank to spawn.




MR.X`

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#2 14 years ago

XWW2 has tank commanders, and all they can do is call in arty. The plain fact is that no one would stay in it for very long, they would use it as a passanger slot to get somewhere. Besides, what are the odds of the driver/gunner even listening to him?!




KSC2-303

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#3 14 years ago
USMA2010XWW2 has tank commanders, and all they can do is call in arty. The plain fact is that no one would stay in it for very long, they would use it as a passanger slot to get somewhere. Besides, what are the odds of the driver/gunner even listening to him?!

I'm not talking about issuing commands, I'm talking about using him. As a tank driver, I'd want a commander so I can keep a much wider field of vision so I don't end up getting shot by some T34 I didn't see. And as a tank commander, he should also gain credit for the kill. It's a mutually beneficial relationship. One makes it easier for the other to spot enemies, and one gives the other free kills because of his help.




MR.X`

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#4 14 years ago

Whats the difference between issuing and using commands?




KSC2-303

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#5 14 years ago
USMA2010Whats the difference between issuing and using commands?

I think you don't understand the way I'd want to do it. The tank commander wouldn't actually technically be a commander in the traditional sense. He wouldn't have to issue the "FIRE!" command in order to get credit for a kill, or to show an enemy to the gunner. Basically, as long as someone sits in that spot, there is a radar added to the tank that shows enemies in the proximity. Simple as that. With this system, the tank driver would be able to see enemies he wouldn't normally see with his camera angle within a certain distance. And the "commander" (the guy sitting in the commander's position in the tank) would get any points any member of the tank crew earns via a kill.




MR.X`

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#6 14 years ago

Well hell, how do you "show" the enemy? Heres my idea. When a commander sees a tank, he "fires" at it. If the tank is really there, then a little icon appeares on the radar. but, only the spot that the commander pointed on will be visible. So if the tank is in motion, the commander spots it, the gunner sees on his radar the location of the tank when the commander spots it.

See, im a friggin genius. Give me cake, or I shall explode ur brain.




AussieZaitsev

Revenge was here.

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14th December 2003

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#7 14 years ago

using the bob radar tower code.... but i dont think this would be a good idea as it ruins the already incredably hard task of hiding your tank in an ambush position and waiting for the enemy to show you thier rear end




[Spartans]Nurdy

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#8 14 years ago

I like this Idea, but the radius of the radar wave should be be medium sized, not too big. But what will the Commanders kit have? can you describe the uniform?




KSC2-303

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#9 14 years ago
AussieZaitsevusing the bob radar tower code.... but i dont think this would be a good idea as it ruins the already incredably hard task of hiding your tank in an ambush position and waiting for the enemy to show you thier rear end[/QUOTE] True, but the good players would be able to work around it. They'd hide far enough away to not show up on radar, but close enough to intercept. This makes it more difficult to hide a tank rather than some dickhead simply sitting behind some trees at the main base picking off people as they exit. [QUOTE='[Spartans]Nurdy']I like this Idea, but the radius of the radar wave should be be medium sized, not too big. But what will the Commanders kit have? can you describe the uniform?

Well, I'd say a knife, pistol, binoculars and tool (basically a wrench that heals at a slower speed). A tank commander could be walking around, spot an enemy on a hill, call for support, and that tank would be marked on the mini-map for all to see. In not so many words, a tank commander solo would act as a scout, relaying enemy movements to the team. I don't consider that to be unrealistic at all. Perhaps if this class is implemented (maybe it's better to just change the officer class to this), a whole new calling system could be developed. When inside a tank, he simply adds radar to the tank and can mark targets via fire (as detailed below). When outside of a tank, he can use binoculars to mark targets for tracking. Information about that target is then sent to everyone on the team. Example: As a tank commander, I am hiding on a hill. I see a russian T34 drive by. I use my binoculars on it. My team sees "Enemy T34 tank sighted at E3 heading south". Then that same tank which was invisible on the mini radar becomes visible with it's native colors blinking, a blue tank blinking yellow. That enemy is visible on the minimap for either a set amount of time, maybe 30 seconds, or a set distance, either measured in meters traveled or zones passed, I.E after the enemy tank travels 2 zones (marked at E3, now in G4), it disappears unless tracked again. As for a skin, make sure he has a headset and mic, of course. Officer's hat, black professional uniform, etc. wittmann_14.jpg Far left, obviously. :)




BAM

I pretend I'm cooler than AzH

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#10 14 years ago

this idea sucks (if i have got it right) give radar to a spot in a tank it would take away all fun with hiding a tank .. and its not possible ot have more than 1 skin for 1 team on 1 map so no Tank commander class ..