PR secret success secret -1 reply

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Guest

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#1 10 years ago

Every patch PR team makes the game harder. They change the rules each patch keeping the players interested and entertained. This is one of the Rezones PR so popular I just thought I sear it around. And please Devs I want this game to totally out shine PR and nock the PR team flat on there arses with FH2, and with a few tweaks like some how getting things like getting game play more organized and team play oriented FH2 will be able to steal PR members. Another way I guess to encourage team play is to add a revive system that will give people to incentive to stick together. And at all cost lone wolfing needs to be trodden out will an iron boot it destroys game play and will make member leave in search of greener pastures not even lone woofers will stay because they get bored and leave…. And I wonder why.




michael557

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26th March 2006

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#2 10 years ago

I just played PR and dont really like it compared to FH2, however! PR has t his team work thing really tight that it makes me feel just superb in a squad. I dont see that much FH. Oh ok someone will come up now and say " go to the teamwork server...." hahahaha in PR You always get squad playing together. The other thing... why didnt the devs make the tanks like in PR? like one person drives and another one shoots? I dont mind but if you done it like in PR then it would encourage teamwork I think...




Guest

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#3 10 years ago

FH2 SUggestion, were are you?




Lobo

All your base are belong to FH

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27th April 2003

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#4 10 years ago

Explained to death, michael.

PR is a modern tactical warfare mod, mostly around infantry and few tanks

FH2 is about WW2, a war with massive arnoured operations, if we code tanks with two positions we could just place 16 vs. 16 tanks in an Alamein, Kursk or any other big tanks battle, and nothing more, no infantry, no airplanes, no artillery, nothing, just 32 players operating 16 tanks per side.

Believe me, each mod is taking the right decisions to deliver a realistic experience in the boundaries of the diferent theme we are working with




OldCrow

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14th September 2006

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#5 10 years ago
Lobo;4133832Explained to death, michael. PR is a modern tactical warfare mod, mostly around infantry and few tanks FH2 is about WW2, a war with massive arnoured operations, if we code tanks with two positions we could just place 16 vs. 16 tanks in an Alamein, Kursk or any other big tanks battle, and nothing more, no infantry, no airplanes, no artillery, nothing, just 32 players operating 16 tanks per side. Believe me, each mod is taking the right decisions to deliver a realistic experience in the boundaries of the diferent theme we are working with

Good explaination Lobo...I wondered the same thing, and you explained it. You guys did it right in this respect.




michael557

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26th March 2006

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#6 10 years ago

Yeah, I agree. You done it right. PR sucks the big thing compared to FH :D!!! Long life the FH2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I am off to sleep....:sleep:




OldCrow

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14th September 2006

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#7 10 years ago
michael557;4134800PR sucks the big thing compared to FH :D!!!

LOL, I'm sure millions would disagree with that. Starting with me.:nodding:




imlittlev

The Internet ends at GF

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26th October 2004

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#8 10 years ago

FH 2 is a lot nicer in that you dont have to spend 20 frickin minutes waiting to play, and its a lot easier to have a good time. Im not saying PR is terrible, or even bad, but to each their own.




Guest

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#9 10 years ago

Well I don't know how you’re going to do it but you got to make this game more team player orientated. And im just not sure why people play battle field and don't get a mic people with out mics can't communicate and squad leaders with out mics are a million times worse but still you don't have them why? Is it because lone woofers like losing? It a bit of a laugh for me I just squad up take command and lead a really organized tactical squad and completely destroy the opposition easy as cake. One day I lead a really organized British squad in trobrok defending first line of defense, the other team did not have an organized leader or a squad leader so what happened. was they took an hour to take first line eventually after they got lucky with artillery and destroyed the last standing gun, then in 4 minutes of this they drove down with to tanks 2 loner infantry and took the trench, I told my guys to retreat and they set up to defend second line of defense, The tank drivers where lone wolfing so they thought oh ill take 2 line all by my self screw trying to keep 1 line until we get enough reinforcements. So they charge second line bang when strait into the 2 AT guns they get wiped out. Then I order my guys to counter attack and we take out the two lone woofer and we take back the trench that held up the Germans an hour in 4 minutes. Worst off thing like this continued until end off the round and the other team did not learn.




Leopardi

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16th October 2006

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#10 10 years ago

Lobo;4133832Explained to death, michael.

PR is a modern tactical warfare mod, mostly around infantry and few tanks

FH2 is about WW2, a war with massive arnoured operations, if we code tanks with two positions we could just place 16 vs. 16 tanks in an Alamein, Kursk or any other big tanks battle, and nothing more, no infantry, no airplanes, no artillery, nothing, just 32 players operating 16 tanks per side.

Believe me, each mod is taking the right decisions to deliver a realistic experience in the boundaries of the diferent theme we are working with

Just add the distant battle sounds.




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