Preventing artillery "pixel shooting" -1 reply

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Guest

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#1 10 years ago

What about changing the artillery dials to only show numbers for +-5 degrees or so, instead of the current +-15, in order to prevent what's being called "pixel shooting" (even if it has nothing to do with pixels, you just have to write down the coordinates)? Also remove the small arrows of course.




Kubador

First in Hell

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19th November 2007

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#2 10 years ago

...or just kick/ban the guy doing this, or make him regret doing that, or spoil his game, or...




Solo4114

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#3 10 years ago

What's wrong with knowing the coordinates for a map? I mean, a lot of times they'd pre-sight the guns.

The only other solution I can think of is that the arty has no +/- anything unless it has a spot. It's just arrows.




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#4 10 years ago

It doesnt matter what you do to the numbers, a real pixel shooter, takes a piece of paper, after getting a good spot, holds it up to the screen, and draws the mark, and labels the spot, so whenever they get in the artillery they pull up, "awsome spot of kidney ridge" template. Line up the crosshairs with the picture in the scope that they sketched out. which is fine. Artillery in real life is very predictable. Germans would map out their positions and give it to arty in case they had to retreat, and allies took their positions. Unlike in the game which spots are lost after a few minutes, once called in arty would have those coordinates forever really. So its not really a cheat. Just get in a plane, and go to the offending arty, and kill them.




Kubador

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#5 10 years ago

But.. umm... doesn't that kill the gameplay? Rushing and all that cheap stuff? Couse I see that kind of person that pixel shoots as someone who plays just to take as many frags, not for the skill, thrill, makeing a mistake and learn on it, but just to make the bigest rampage he can do like in vBF2.




Niebler

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#6 10 years ago

I like to just sneak to their base and bayonet them :P




Diabolos_

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#7 10 years ago

When I detect someone pixelshooting, I like to switch sides and go stand in-front of the firing cannon. Hilarity ensues. I do this until the pixelshooter gets kicked for teamkilling or he finds something else to do. If the pixelshooter leaves the cannon with the aim set, I usually take over myself to rack up some easy frags. :smokin:




Guest

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#8 10 years ago

What's wrong with you guys? Artillery targetting tends to suck (no spotters or only useless target coordinates) on most servers, anyway.

And what the hell are you talking about "detecting someone pixelshooting"? How do you want to detect that? Who can assure you that the area wasn't actually designated as target by a spotter?

But.. umm... doesn't that kill the gameplay? Rushing and all that cheap stuff? Couse I see that kind of person that pixel shoots as someone who plays just to take as many frags, not for the skill, thrill, makeing a mistake and learn on it, but just to make the bigest rampage he can do like in vBF2.

Cheap stuff? Yes, artillery IS cheap stuff because it blows up people and demolishes vehicles from like a kilometre away, and there's NOTHING you can do against it, unless you dedicate yourself to killing the artillery gunner. Tanks are cheap too, or wouldn't you call it "cheap" if a nearly invulnerable vehicle opens fire on you with machine guns and an oversized grenade launcher, and all that with a magnification of 1.5x?

This game is about war, and in war there are no equal chances. And yes, war IS about killing as many enemy soldiers as possible. If I should ever again get a good artillery spotter who spots me a nice British control point with lots of Tommies running around, I'll gladly open fire and bombard them all the round long. 'Cause it's fun watching Tommies being blasted high into the air. It's also awesome to see if I again made around 60 kills in the last round without having ever fired my rifle, only known to the enemy as "death from above". And best of all, it even helps my team winning the match.




Kubador

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#9 10 years ago

FrostyAUT;4171423

Cheap stuff? Yes, artillery IS cheap stuff because it blows up people and demolishes vehicles from like a kilometre away, and there's NOTHING you can do against it, unless you dedicate yourself to killing the artillery gunner. Tanks are cheap too, or wouldn't you call it "cheap" if a nearly invulnerable vehicle opens fire on you with machine guns and an oversized grenade launcher, and all that with a magnification of 1.5x?

This game is about war, and in war there are no equal chances. And yes, war IS about killing as many enemy soldiers as possible. If I should ever again get a good artillery spotter who spots me a nice British control point with lots of Tommies running around, I'll gladly open fire and bombard them all the round long. 'Cause it's fun watching Tommies being blasted high into the air. It's also awesome to see if I again made around 60 kills in the last round without having ever fired my rifle, only known to the enemy as "death from above". And best of all, it even helps my team winning the match.

For crying at loud! The only thing I mentioned about cheap stuff is pixel shooting, arty with a spot target is 100%ok, tanks as well etc. Many times I've been pwning brits on tobruk with KD rate 60/0. Every shot was at least 1 kill. You just couldn't see the issue I was pointing at could you? And people stop criticise replys, it doesn't bring any solution to the problem mentioned in this post (or any other).




Solo4114

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#10 10 years ago

What does it matter if someone has learned the rotation/elevation degrees to hit actually useful spots? That's hardly pixel shooting, considering he's actually figured out the map and how to adjust the guns accordingly. I see it as no different from "pre-sighting" your guns.

Besides, it's easily solved. MAke the no-spot sight picture dials with no numbers on them and your problem is fixed.

Or the devs don't see it as a problem and that's that.