"Bombardable" Surface (the crater tile system) -1 reply

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Death from above

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12th October 2005

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#21 14 years ago

I really like the idea about having craters, it would give a nice effect to bombing and artillery fire. Another idea us to make it possible to damage bunkers with artillery and bombs, so that when the bunker has been damaged, it offers less protection for the occupiers.


I take what n0e says way too seriously

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2nd March 2004

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#22 14 years ago

"Well , I thought about this but I'm afraid we are a bit stuck sad%20%28frown%29.gif reason is that when an object has reach a wreck status there is no way to go back to the life status other than respawning it ... and that respawn is controlled by a timer (and / or a flag possession), not by an action a player can do."

Craters could be repairable just like bridges in BF2.

Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#23 14 years ago

wjlasloI would like to submit an aswer to that.

Add large amounts of AA. As in 5-gun batteries of 88s instead of 1 on BtR.

FH Wake has a massive 4- or 5-gun AA battery. Single shots but quite deadly. Controlled by one person. Yes, I think it's a good idea.

Pegleg McGee

Slightly cooler than a n00b

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14th October 2005

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#24 14 years ago

Ever think of the secondary fire of the shovel to repair it? Also, I think it would be more usefull to use mounds as the destroyable objects instead of tops of pits and have the actual ground level exposed when that is blown up. I dont really have time to make a diagram of it, so I hope someone understands what im saying. :uhm: