Radar Stations -1 reply

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Kable

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3rd February 2003

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#1 12 years ago

I did a search and didn't find any threads that matched, so here's my suggestion for FH2. Don't worry 'bout my low post count, I've been around since .5.

During the war radar played a crucial role in many conflicts, the Battle of Britain being one of the most well known. My question is this: will and how can radar be implemented into FH2?

The obvious answer would be to modify the code for the UAVs from BF2. I don't know if it can be made to cover a wider area or not but that would be ideal. Even better would be if it could only show vehicles in the air so that it wouldn't be used to target every infantryman and tank out there. A second method would be to use the Scan mode, which might be easier and more effective since it already covers the entire map.

My suggestion for using this is in designated radar towers/stations on land or onboard ships. Warships had the radar implemented into them to target and range ships beyond visible distance so radar could be implemented on battleships and carriers. I don't know if destroyers or cruisers (if such a model is made) carried the technology. For the land it would be implemented much like on the BoB map with ground stations that people can enter.

I view the use of this system as such: a player enters the radar station and they get a map screen like the commanders where they can see the "radar sweep". Perhaps it can be made to where only they will see the readout, since VOIP and TS can allow for them to communicate where they see enemy craft. The sweep will go around, detecting aircraft and ships, which the player will then be able to go on to inform his team about.

The tactical implications of a radar station like this on land is kind of limited due to the size of maps but it can be put to good use onboard naval vessels to allow them to detect ships nearby. If a player became good enough, they could even set up indirect fire from the ship by knowing the gun's trajectory and where it hits in relation to their readouts.

Well, that's my idea so what do you think?




Fuzzy Bunny

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2nd May 2005

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#2 12 years ago

There are already radar stations in appropriate maps (Battle of Britain, Alpenfestung and a few others, I believe.) Except for BoB, nobody ever seems to use them. I wouldn't give it a whole map view either.




[79th] Le_Chat

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4th March 2005

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#3 12 years ago

One of the numerous major difference reg. video games and reality is the compression of the time scale. While radars in reality gave you a prewarning allowing for take-off of a interception force, in the game (like in Alpenfestung) even if you identify a plane take-off, by the time you warn your troops is has already arrived in its target (approx. 15 seconds), you even do not have time to jump in the nearest AA-gun. Extending their range (for air target) helps a bit but is still not a panacea. For ground, given slower movement it can be more usefull, but transcribing on TS is difficult (impossible in FFA game). One option to solve the dilemma reg. : >> just the operator sees the scan vs >> everyone sees the scan on the minimap.

Could be that the operator can select "ONE" echo to point to everyone, like a priority target. (And they would see it on their objective-minimap). The objective minimap does exist on BF², so does the scan ... but is linking possible ? I do not know Miaou :beer:




Fuzzy Bunny

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#4 12 years ago

Stupid question about the (FH1942) radar stations--if someone's manning it, do his teammates see what he sees as well?




Frederf

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2nd March 2004

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#5 12 years ago

No, Fuzzy. Although a manned radar that could point out enemy planes to friendly pilots/AA gunners would be awesome.

panacea -- Nice vocab word!

I'd like to see more radar (that doesn't see anything, just planes or ships [sonar]) installations. Namely on an aircraft carrier or in defense of an airport.




Fuzzy Bunny

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#6 12 years ago
FrederfNo, Fuzzy. Although a manned radar that could point out enemy planes to friendly pilots/AA gunners would be awesome.

Absolutely. the reason I'm asking is that there's currently nil motivation to man the unarmed radar stations or to take the driver's seat in stationary carriers.

I'd like to see more radar (that doesn't see anything, just planes or ships [sonar]) installations. Namely on an aircraft carrier or in defense of an airport.

Huh? I thought aircraft carrier already had radar (at least the American ones do, as well as Japanese carriers?)




Kurb King

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11th April 2005

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#7 12 years ago

Maybe if someone is in the radar and an enemy plane comes within range it will show up on your teams mini map either to all players on your team or if possible just AA guns and planes.




Kable

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#8 12 years ago

I see how little tactical value my view of radar could have, but I think Le_Chat has a fix with this.

'[79th Le_Chat']One option to solve the dilemma reg. : >> just the operator sees the scan vs >> everyone sees the scan on the minimap. Could be that the operator can select "ONE" echo to point to everyone, like a priority target. (And they would see it on their objective-mini map).[/QUOTE]

It would be like on the commanders view so he can mark it for teammates much like what the everyone can do when calling out a spot, just he does it through the map. That'll fix the delay coming from TS or VOIP relays, but still isn't perfect. However I think that'll make it easier to use in an effective way.

[QUOTE='FuzzyBunny']Huh? I thought aircraft carrier already had radar (at least the American ones do, as well as Japanese carriers?)

I don't know if the carriers do have radar, but even if they do in FH42 they have little use. With no guns and little in the way of pointing a direction, the radar is pointless on a carrier as it now stands.

I think that, on any radar station, there has to be an AA gun, or better, an AA battery that the player can use for defense. The guns can take care of close enemy threats while a large radar scan range can allow him to send friendly planes after bombers that stay out of range of AA guns.

Good example: Last night on Guadalcanal we had almost all AA guns manned because the Japs had all flags and were bombing the crap out of our base. Now they couldn't get close but our planes (which were lucky enough to get launched) couldn't find them when they went out of visual range. With a radar station we could direct our planes after them or tell the AA guns which direction the next attack is coming from. That'll make any manned AA next to a radar station on a base or in a carrier/battleship even deadlier to enemy planes.

I always am annoyed on maps like El Alamein when we can't get armor or planes out of a base because the base keeps getting strafed and the AA is innefectual in keeping them away.

Now, to keep radar stations from being an uber defense make them destroyable on land bases (for ships you just have to sink it). If they can make the radar antenna a destroyable object then that can make it a viable target to take out by the enemy forces once they want to make attacks on the enemy base. Once it's down, it can be repaired much like a UAV trailer, but until then the AA guns are on their own like now and the enemy can pound the base to their hearts content.

I think this can help make radar a useful team tool. It obviously won't be used by rambos or people who care only about their score, but by people who want to help their team eliminate air threats so their armor and air can move without fear from above.




Kable

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#9 12 years ago

This kind of died off so I was wondering if anyone had new thoughts on this topic.

I believe my idea could work, but I don't know the practicality of implementing it.

The way I envision to work is that a player is in a normal AA gun. A second player in the radar station sees a plane show up on the radar scan. He clicks on it and reports the location, so it shows up on the map. The first AA player sees that on his mini map and can turn his gun to face that direction and be able to shoot at the enemy plane. I think this would be the most realistic yet fun (gameplay wise) way of implementing radar.

One restriction I've thought of is that it can only be for a permanent location. No mobile AA having radar, that could make them to powerful.




Fuzzy Bunny

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#10 12 years ago

I think if someone occupied a radar station, it should automatically send the whereabouts to any friendly units within "radio range". It could be pretty cool in combination with some of the ideas in this thread:

http://www.gamingforums.com/showthread.php?t=254422




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