Radar Stations -1 reply

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Frederf

I take what n0e says way too seriously

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2nd March 2004

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#11 13 years ago

I think automatically is making it too easy (and boring for the radar operator). I mean they could hop into the radar installation and basically go out for a sandwhich. I think they should have to manually select them. Fully auto sounds like sitting in a chair for hours. Maybe couple it with a radar directed AA as well.

The radar would actually be neat to have for seats 2-5 on a carrier because that actually helps you anticipate air threats while on AA.

Bf1942 radar is kinda lame because there are basically two types: 1. detects everything above your craft 2. detects everything below your craft. Notice that the Me110 on BoB only detects aircraft or players or anything that is above itself. The Fletcher US DD detects anything that happens to be below itself (sonar).

P.S. there is a mannable radar station in Alpenfestung near the axis main.




Frederf

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#12 13 years ago

I think automatically is making it too easy (and boring for the radar operator). I mean they could hop into the radar installation and basically go out for a sandwhich. I think they should have to manually select them. Fully auto sounds like sitting in a chair for hours. Maybe couple it with a radar directed AA as well.

The radar would actually be neat to have for seats 2-5 on a carrier because that actually helps you anticipate air threats while on AA.

Bf1942 radar is kinda lame because there are basically two types: 1. detects everything above your craft 2. detects everything below your craft. Notice that the Me110 on BoB only detects aircraft or players or anything that is above itself. The Fletcher US DD detects anything that happens to be below itself (sonar).

P.S. there is a mannable radar station in Alpenfestung near the axis main.




Fuzzy Bunny

Luke, I am your mother.

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#13 13 years ago

Automatically would be making it too easy _if_ the info automagically went out to all friendly units. That's why I suggested pairing it with a communications limiting suggestion.

Sonar is not radar. Sonar detects stuff underwater. Now, having a radar AND sonar installation on a DD, that'd be fun.

As for some of the airborne radars, there were certain models which were fairly unidirectional (up or down only.) Don't know what (if any) the 110s had.

The Alpenfestung one is one I mentioned earlier, but it's a bit wanky because it apparently only displays enemy units for the guy manning it.




Frederf

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#14 13 years ago

No seriously. The "sonar" on DDs in Bf1942 is just the same code as their radar but for things below themselves. Sonar and radar in real life work on very similar principles except for the working waveform (phonic vs EM).

Most radars (inclidng the modern F-16) aren't 360, just can just watch a very narrow field at one time. The F-16's dish is on a gimbled mount inside the nosecone and the aviocs and pilot have to select the proper "pattern" to sweep the dish through.

Many WWII aircraft based radars were very limited in their view field.

FH2 radar may right to simulate this if it can. Also I would love radar that seeks in definable sectors instead of the BF1942 "everything up" or "everything down" options.

A major difference besides custom radar sectors is which targets show up and which don't. In Bf1942 radar picks up near everything "dynamic" soldiers, fixed emplacements, aircraft, ships, even wreckage.




Fuzzy Bunny

Luke, I am your mother.

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#15 13 years ago
FrederfNo seriously. The "sonar" on DDs in Bf1942 is just the same code as their radar but for things below themselves. Sonar and radar in real life work on very similar principles except for the working waveform (phonic vs EM).

You're joking, right? You mean to actually tell me that both radar and sonar work by bouncing waves of stuff off things? No way.

Next thing you'll claim that mirrors reflect light...

;-)




Kable

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#16 13 years ago

Fuzzy, I like the idea of the radioman if it's feasible, but I think that it would be adding a lot if not to much complexity to the operation of the game, plus coding such a function could be very difficult. What kind of kit setup are you thinking the radioman would have? If the radioman doesn't have a viable combat kit, people won't really want to play it because their combat capability is limited and being a radioman won't get them many points. On the other hand, if we made it so a radioman got points everytime he reported in, that could be used for score padding (don't know why people would do that since FH2 won't have the rank system, but some people will do anything to get points).

Frederf, I wasn't saying that the radar automatically shows up on everyone's map when a player is in the station. I'm saying the player will have to "spot" the target much like what a Commander does now when the Scan picks up something. Also the radar code that BF1942 uses is the modified code for the DD sonar (which came first in the original release).

As for the directional radar on planes, I know that is true. The majority of planes in WWII didn't carry radar so FH2 planes won't have them except in special cases like the Uhu or a P-61 Black Widow (I hope and dream for this plane). However, to implement radar in such planes (nightfighters mostly) there could be two spots: pilot and radarman. Pilot flies and the radarman can point him towards targets. Would make for fun teamwork in night flying missions. If the FH2 team can make radar directional for those implementations, all the better.

The directional thing can be overlooked for radar installations though. It would probably be better to have the 360 sweep for base and ship radar because the base radar was usually made up of multiple stations watching different directions. Forcing a team to put four players into four stations watchign four directions is asking to much, so can be simplified down into one station, which would also make the coding of radar easier since it can avoid the directional issue. And as a final point I too hope they can make the radar and eventual sonar only pick up certain objects like the planes and ships. Having radar on a ship that can see both planes and enemy vessels would be ideal.




Fuzzy Bunny

Luke, I am your mother.

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#17 13 years ago

Kable--I tried to formulate the "radios" idea to make it completely transparent, i.e. no particular action would be necessary, nobody would need to explicitly forward communications, etc. It's just that radio-commands to your team would only be picked up from people within range of a radioman/on a battleship/in a vehicle/near a radio in a base/flag/whatever, and would only be heard by people similarly in range. All other players could only use voice commands.

I just thought it could be neatly expanded to radar; i.e., to assume that your side has a "radio network", that a radar would be a part of that network, and that everyone near such a branch of such a radio network would automagically be updated of enemy vehicle positions if you have a person manning the radar.

That way you'd get around having radar be over-strong (i.e. your entire team gets auto-updated about positions) and under-weak (i.e. only the person in the radar gets the updates.)

Anyway, it was just a thought.




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