Radio System -1 reply

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Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#1 12 years ago

Stupid idea: how about a radio system?

There've been a lot of discussions about how it's unrealistic to be able to send enemy-spotted or other communications between non-radio-equipped WWII soldiers in the field. However, some sort of mechanism would be needed, if only for the love of gameplay.

I'm thinking this could comprise vehicles or locations that are radio-equipped:

-Appropriate tank models -A radioman class (equipped with a carbine and a big heavy backpack), -Command cars -Scout vehicles -Most planes -Ships -Command tents -Headquarters

...whatever.

If one of these, or a player within a certain range of one of these, sends a radio command ("Enemy tank spotted!"), then all other players within range of any other of their team's radio units would get this info. If not, not.

Thoughts?




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#2 12 years ago

To what degree would this be? A lot of early war tanks didn't have radio's in them at all. Would they be void of any radio commands at all time? And what about Commander's orders? Can you still recieve orders when you do not have a radio in the middle of nowhere?

I think changing the radio system is needlessly complicated. I think the work of removing parts of it and editing the rest is not proportional to what you get in return.




Real-BadSeed

Science experiment

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5th December 2004

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#3 12 years ago

ill tell ya,.. i never use radio commands hardly ever, i also have had them muted forever in FH1. so i never receive enemy position reports, ever! i also rarely give them, why because its not realistic for my entire team to respond from across a map. chat.setignoreradioaudioandtext 1 and its not hurt my ability to play or "read the battlefield" which is what a real soldier is faced with. as a matter of fact im a great teamplayer when theres a team to play with. i consider it a crutch and dont use it, and never have since i first learned of the command to mute radio reports. unless your oblivious to whats around you, ya dont need it.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#4 12 years ago
'LIGHTNING [NL']To what degree would this be? A lot of early war tanks didn't have radio's in them at all. Would they be void of any radio commands at all time? And what about Commander's orders? Can you still recieve orders when you do not have a radio in the middle of nowhere?

No, but then again, you have a text chat system.

The idea about the radio "radiuses" was exactly because not every {tank, infantryman, vehicle} had a radio. In early war tank groups, there was often a "commander vehicle" which had a radio.

I thought commanders were going to be handled totally differently in FH2 anyway?

As for not needing the radio commands--I find it very helpful when someone calls out "enemy tank/unit/ship spotted"--for example, when I'm flying, doing mobile anti-tank, whatever, and don't have time to constantly read chat (which I keep to 4-6 lines in order to avoid clutter.) If someone calls out a tank, I can quickly check my minimap, and plan accordingly.

Anyway, it was just an idea to reconcile the desirability of _some_ sort of comms system with realistic-ish WWII history.




Real-BadSeed

Science experiment

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5th December 2004

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#5 12 years ago

whatever is employed, i just want the ability to turn it off, or ill spam you all until you give me one :p




pvt. Allen

I would die without GF

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20th July 2005

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#6 12 years ago

First, I would like to see all radio less soldiers have only voice commands. They should be hearable in certain range and the text messages should also appear only in certain radius if it is doable. I would also like to see none of these markings of flashing player icons on minimap after they say something. As for the radios. I compleately agree that only certain kits and certain vehicles should have them, nothing else, and they should be only visible/hearable for others with radios. As for the teamplay. Commander isn't supposed to coordinate whole battle unless he won't actually go along with his soldiers. Other than that squad leaders shoudl get commands from him by use of radios or radio operators. Then realisation of orders should be handled by squadleaders and commander would be ocasionally called by radio if any type of support is required. Ofcourse I don't know if all of this is doable, but some should be. And it would be nice if squadleaders could 'use' radio operators to contact commander. Or if radio operator could deploy radio and then pick it up again. And if someone reciving on radio info about something spotted should get the map coordinates of that position, not player name.




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#7 12 years ago

pvt. AllenFirst, I would like to see all radio less soldiers have only voice commands. They should be hearable in certain range and the text messages should also appear only in certain radius if it is doable. I would also like to see none of these markings of flashing player icons on minimap after they say something.

As for the radios. I compleately agree that only certain kits and certain vehicles should have them, nothing else, and they should be only visible/hearable for others with radios.

As for the teamplay. Commander isn't supposed to coordinate whole battle unless he won't actually go along with his soldiers. Other than that squad leaders shoudl get commands from him by use of radios or radio operators. Then realisation of orders should be handled by squadleaders and commander would be ocasionally called by radio if any type of support is required. Ofcourse I don't know if all of this is doable, but some should be. And it would be nice if squadleaders could 'use' radio operators to contact commander. Or if radio operator could deploy radio and then pick it up again. And if someone reciving on radio info about something spotted should get the map coordinates of that position, not player name.

Agreed, though I wonder how big of a (negative) impact it could have on gameplay. I personally think it would be worth a try though. :lookaround:




MR.X`

I'm too cool to Post

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30th April 2004

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#8 12 years ago

Again, can we get artillery support via said radio, as a secondary fire perhaps?




Tas

Serious business brigade

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4th September 2004

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#9 12 years ago

I think the BF2 system is pretty much how it should remain. Only with the added ability to mute sertain players if they spam.

See, any nerfing you do will nerf teamplay along with it. And the last thing we need in FH2 is less teamplay, i'm not enjoying the free-for-all FH1942 games tend to be. Things like the commo-rose spotting really need to stay, for the lack of a better alternative. The BF1942 spotting function was prettymuch useless.. And the target painting on the minimap can simulate the fact that people would radio trough enemy positions to HQ, so they could dispatch airplanes, tanks and other support.

And no, people shouldnt need to ask their squad leader to tell the commander, so the commander can tell other people. Putting that in as a requirement is just silly, as it wont work. Come on people, try to be realistic here.. as in your suggestions and expectations to turn FH2 in a cohesive and fun game.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#10 12 years ago

Real life happened at a slower place with actual dedicated trained communication infrastructure involving thousands.

A real life battle that mirrors the 30 v 30 engagements without prior training or intel that would mirror a typical FH map would be utter chaos and not resemble WWII at all.