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AnAce

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24th November 2005

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#21 15 years ago

So Axis dont have other panzers, panzerfaust/schrecks, at guns, or planes? I believe those are pretty effective. Even satchels can do the job and Axis can always capture Allied equipment.




Tas

Serious business brigade

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3rd September 2004

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#22 15 years ago
AnAceSo Axis dont have other panzers, panzerfaust/schrecks, at guns, or planes? I believe those are pretty effective. Even satchels can do the job and Axis can always capture Allied equipment.

We all know how good 109G's and panzerIV's are at fighting kingtigers. The idea is that every side usually has the specific tools to elimiate the other side's units. (airpower VS tanks) for example. Steal something as powerfull as the KT and you mess up the balance. It can probably be overcome with alot of extra efford or teamplay, but one shoulnt be going so far just because ONE person stole something.




Real-BadSeed

Science experiment

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5th December 2004

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#23 15 years ago

im for realism on this issue so i say all vehicles locked . with "captured, repainted, ,enemy vehicles" supplied by mappers in scenerios that historically had them :D like CounterAttack-1940 has captured french tanks for the axis.

edit p.s. plus as stated it messes up the maps balance in most cases.




[130pz.]Kading

I take what n0e says way too seriously

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9th April 2005

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#24 15 years ago
AnAceIt is realistic. Just look at the pics I posted if you don't believe so. Gameplay is better because its less limited and there are less poblems like Wokky stated. All vehicles unlocked = balance.

i know for a fact that all the heavy tanks you pictured were never used in combat by the allies. they captured them and sent them stateside for testing so find weaknesses. PS this photo has been posted in defence of not locking vehicles about 7 bajilion times. it was not sent into combat because it was more usefull if it was sent back for testing. also, the second something broke down or you ran out of ammo it was just an observation post. attachment.php?attachmentid=43964&d=1135031347




Hanley

Checkmate King Two

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9th November 2005

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#25 15 years ago
Wokky I know that in Battlefield 1942 at least, such a thing isn't possible. Whilst there are seperate positions/vehicles depending on which team holds the point, it's still treated as a single spawn by the game. However, what it could be used for is having the tank(s) spawn at the main bases.

Actually, such a thing is possible. Try Experience World War II. They enabled the lock out code on every tank, and when you capture a flag, if it usually spawns a tank, your tank will spawn at the flag, but in a different location than the enemy tank. Works quite well.




Real-BadSeed

Science experiment

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5th December 2004

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#26 15 years ago

its completely possible, as long as both teams get there own vehicle spawners, for there own vehicles. all set in their own locations, with nothing shared.




Hanley

Checkmate King Two

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9th November 2005

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#27 15 years ago
Real-BadSeedits completely possible, as long as both teams get there own vehicle spawners, for there own vehicles. all set in their own locations, with nothing shared.

Which was my point, being that it is possible. I'm no mapper, just a skinner. Only thing about maps I know how to do is change the texture paths in the init.cons.




Tas

Serious business brigade

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3rd September 2004

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#28 15 years ago

Im just trowing an idea in the ring here..

People dont like the idea of having locked armor at the flag they just capped, isnt it possible to spawn an object at the enemy-tank-spawn's location at the moment of capture which causes the enemy tank to simply explode?

I dont mean an acual explosive object, but something that spawns and lasts for a split second, and messes with the tanks.. colission mesh? and destroys it.




AnAce

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24th November 2005

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#29 15 years ago

'[130pz.Kading']i know for a fact that all the heavy tanks you pictured were never used in combat by the allies. they captured them and sent them stateside for testing so find weaknesses.[/quote]

Are you 100% certain they never saw combat. Capturing tanks was possible and realistic. Some were probably used and it would have been possible to use . They would have been if they were attacked or need an extra tank. In FH the player should decide if he wants to us his captured tank or send it for testing.

[quote=The 13th Raptor]Im just trowing an idea in the ring here..

People dont like the idea of having locked armor at the flag they just capped, isnt it possible to spawn an object at the enemy-tank-spawn's location at the moment of capture which causes the enemy tank to simply explode?

I dont mean an acual explosive object, but something that spawns and lasts for a split second, and messes with the tanks.. colission mesh? and destroys it.

So capturing tanks isn't realistic, but that is?




Komrad_B

Score Monkey

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2nd September 2004

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#30 15 years ago
AnAceAre you 100% certain they never saw combat. Capturing tanks was possible and realistic. Some were probably used and it would have been possible to use . They would have been if they were attacked or need an extra tank. In FH the player should decide if he wants to us his captured tank or send it for testing.

The common soldiers would not decide what to do with a captured tank, his superiors would. Most of the time, these superiors would decide to send them for testing.

Can you find me any credible account of tanks being captured and used in the same battle? We all know germans used a wide variety of foreign tanks, but they would repaint them, sometime change their fire controls, add equipment, remove some equipment, make sure everything is written in german inside and then make them join a company equiped mostly with tanks of the same type (to help with the many logistical and supply problems that arose everyday for said panzer company because they used foreign equipement for wich few spare parts were available).

Also, soldiers of the infantry would not instantly become tankers if they saw an "empty" tank, their job was to shoot guns, not drive tanks..