A couple of things...
Could the explosions from such things that use the rocket system i.e Nebellweffer, Updated American destroyer (from Iwo jima), and the Katyusha have the fired rocket glow dissapear after it reaches a point in the air, cuz as cool as it is to see a bright light fly at you and explode next to you, I'm not sure how realistic that is... Especially on a map like Omaha, I think that'd spoil the effect... Rather, those on the recieving end should only hear a whizzing sound as the shell or rocket flies down at ultra sonic speed and then the ground exploding...
This whizzing sound goes double for artillery and mortar cuz they're coming striaght down!... Hey maybe, the explsion and the way the dirt flies could determing whether the shot cam diagonally (From howitzers etc) or from above (i.e mortar, large or small)....
The Internet ends at GF
30th April 2006
From what I recall, you can hear the whizz of a mortar coming at you/landing on top of you in FH 0.7. About artillery I'm not sure...
There's a satchel on your tank
6th December 2004
usually you don't see or hear artillery explode near you because of draw distance. I'm hopinf bf2 solves that problem with player artillery.
5th December 2004
Invisible/silent arty explosions only happen when fired from over 500m away. Under that, you see and hear it as normal.
All my base are belong to n0e
11th April 2005
For a projectile like a mortar I think you should be able to hear the shell screaming as it comes in but tank shells or any other supersonic projectile you should only hear the shell if it flies past you or after it explodes near you hear the explosion of the shell and the scream of an incomming projectile (remember if it is supersonic the object will reach you before or right when you hear any sound from it)
Also in .67 I think you could hear the tank shells scream past you, I know this was a feature they added in vanilla 1.6 so I dont know why it is still not in .7?
I recall one time spotting for a katyusha and I watched the rockets fall onto the flag maybe I was just seeing things but I remember seeing just the rocket as it dropped onto the target, it was just something that stuck in my head as really cool. But I agree that the rockets should get to a certian point the the flames stop and it drops to Earth.
Maybe not all my facts are straight... But I'm not sure seeing the glowing tips of a nebellweffer on Omaha is realistic... If what you say about distance affecting it is true (), then perhaps FH already takes care of this, if not, please do. I suppose I didn't mean superonic then - I was refering specifically to arty shells, tank shells I'm not sure. It just really makes it scary (In a nice way) when you only hear a screaming shell coming at you and see nothing until the ground explodes or you die outright. I would'nt want the cool effect of the nebellweffer or Katyusha to be done away with totally - and definitely not that screaming sound of the former, but...I dunno, difference b/n the viewpoint of the gunner and the target...
I've defected to the Pies
13th August 2004
I'm not sure what any of you mean. If you mean that the rocket trail of the projectile should shut off after a preset amount of time, FH already has that for handheld AT projectiles. Fire a bazooka straight up, and it will come down without any trail in front of you, but very slowly. I'm not sure if it applies to rocket arty since I don't even know if the fuel kept going after launch.
Hey, you scratched my anchor!!
4th July 2006
wjlaslo;3361757I'm not sure what any of you mean. If you mean that the rocket trail of the projectile should shut off after a preset amount of time, FH already has that for handheld AT projectiles. Fire a bazooka straight up, and it will come down without any trail in front of you, but very slowly. I'm not sure if it applies to rocket arty since I don't even know if the fuel kept going after launch.
I believe he means the yellow glow of the projectile in FH1 rocket arti. I think that was to simulate the blast and glow from the exaust. In that case, then yes, I say yes to this idea as the motor did run out of fuel rather quickly (that's how the rocket comes back to earth in all its glory and pwnage).
I think the zook rockets in v0.7 were made NOT to return to earth cuz I tried it so many times...only faust shots do, I think - and it makes sense in a way, to have a rocket do an about turn and drop down to earth is so..soo DESPERADO, y'know. Maybe, realistc, but, I dunno - Especially when it's falling at 5km an hour defying the forces of gravity on its downward trip.
On topic: About the glowing tips of those weffer shots again. just look at charlie sector, for example... think about them firing, tips glowng, battery shrieking, then mid way in flight, them dissapear and soon the smoke also...Then rotate to the beaches, imagine hearing the screamming of the shell coming at you...If you ae using 5.1 surround, then perhaps youd look the right way, see nothing, just noise approaching, then WHAM! that's realistic isn't it?