Recoil and ballistics for anti-air artillery -1 reply

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MkH^

FH tester

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25th September 2003

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#1 12 years ago

Having some, and some more experience in shooting the ZU-23-2 AA gun, I've come to think how unrealistic the AAA is in FH. Especially with rapid fire weapons, like the Vierling. The recoil should make it harder to fire accurately in full auto - of course, though, I don't know how that certain gun would handle, but the recoil in ZU-23 kicks the 950kg gun several centimeters back, until its dug in the sand by it. Anyhow, I thought the recoil would be pretty nice addition for FH2.

Another thing are the ballistics. Or the lack of it. Anyhow, I thought it would be pretty cool if the smaller caliber AA ammunition would be affected by gravity, instead of flying pin-point accurate for kilometers.




Gauntlet

Dead rather than Red!

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25th April 2004

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#2 12 years ago
MkH^Having some, and some more experience in shooting the ZU-23-2 AA gun, I've come to think how unrealistic the AAA is in FH. Especially with rapid fire weapons, like the Vierling. The recoil should make it harder to fire accurately in full auto - of course, though, I don't know how that certain gun would handle, but the recoil in ZU-23 kicks the 950kg gun several centimeters back, until its dug in the sand by it. Anyhow, I thought the recoil would be pretty nice addition for FH2.

Would make it unrealistical hard to down enemy planes then. Remember, IRL they had real optics and were a large crew on each AA-gun.

Another thing are the ballistics. Or the lack of it. Anyhow, I thought it would be pretty cool if the smaller caliber AA ammunition would be affected by gravity, instead of flying pin-point accurate for kilometers.

What can I say? BF42/FH maps is pretty much always 2x2km. Most light AA guns (20-50mm) were able to fire steady for over 2 km. But then again, we can scale them down...but it wont get my vote. I'm bad enough as it is to shoot down planes. :p

I just call in MG42Maniac to do the job! :lol:




[21Pz]Stauffenberg

the Wishmaster

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29th April 2005

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#3 12 years ago

Its anyway to difficult to shoot down planes with aa (for me :D ) Why make planes even stronger than they are? I liked the plane balance in vanilla, where planes could be downed easily.




Tas

Serious business brigade

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4th September 2004

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#4 12 years ago

I dont agree on the recoil and balistic suggestions..

But it would like to see the Bofors gun require a short reload time, and a visible indication of the ammo going down into the gun. Of course the slower rof would mean the individual rounds would have to be made more powerfull.




Mad Ewok

You suck at life

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17th January 2005

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#5 12 years ago

Too bad the Bofors don't have proximity fuses like they did IRL. The Vierlings are way too easy to use and have a larger range than they probably should other than that I think the other AA is fine.




LordKhaine

I sing the body electric...

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5th October 2003

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#6 12 years ago

The lighter AA is ideal for the ranges you get in FH. And my main issue with AA is how easy it is to take out. Due to draw distance any piliot can dive down on static AA and shoot/drop a bomb before the gunner can react. And the placement of AA on some maps doesn't help either.. (crete anyone?) Though short of increased draw distances and an increased amount of mobile AA I can't see how to fix this.

I think most of my AA kills come from tank main guns. I highly recommend the SU-76 and the Panther for this role ;)




Polska

"The original one"

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19th September 2004

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#7 12 years ago

I think the AA should be left alone as it is right now, not that i really care about them if they get tweaked down, i just don't want anyone to touch my beloved Quad Bofors 40mm on Coral Sea ;)