I only wish we had the modding possibilites that the unreal engine provides.
There are some fun mods out there (unwheel is great for lans)
RO is a different game engine. By the time you changed the models to work in BF2 engine, assuming they could even be converted, it would have been just as easy to build a new mdoel from scratch.
Even going from BF1942 to BF2 is a large difference.
Wanna go Double Dutch?
9th December 2003
The only realistic scenario I could ever forsee would be sharing resources (information) but I think both teams are doing fine with their own research team...
Well RO got its goodies and FH got its goodies. Nuff said.
I dont like the RO iron sites, I find them varry hard to focus. the site you put your eye on should be blury well the site on the end of the mussle should clear as day. In RO both are focused making it hard to focus on the sight at the end of the rifle.
Main problem of RO - some sight is incorrect ;) We are use sight references from manuals and photos of real sights. Like this: http://cgi.ebay.com/Original-Military-WW2-AIF-Cannon-Tank-Dial-Sight-1943_W0QQitemZ6636466028QQcategoryZ4375QQrdZ1QQcmdZViewItem It's a typical british field artillery sight. Also more 90% of RO vehicles is awful...:uhoh: Tiger, for example, strange mixture of early and late production series. T-34 - it's a post-war upgraded T-34/85 hull with T-34 turret. Maybe it's hardcore modelling, but for me more looks like a hardcore porn:D
I never played RO, i wanted to but did not have the game for the mod towork, the game for it is not my kind of thing, but the mod looked good to me.