remove the remote bomber kits. There is always some lamer who nukes both bridges.. the fun.
I've never encountered that problem. Didn't even know there were bomber kits...:naughty:
No i would rather have more flags that require 2 or 3 people to cap that why the gameplay stays diverse.
FactionReconI've never encountered that problem. Didn't even know there were bomber kits...:naughty:
Me too :eek: I think i might give this map another chance now :naughty:
Nor did I...
I just played a clan match on this map. It is a great map to play but the tickets and ticket count needs to be fixed. The tickets should start to bleed when one side has the majority of the flags, not when a side has all of them. When I was playing on this map, it would often become a stalemate because Axis would have the south flags, Allies would have the north flags and if either side tried to cross the river they'd get obliterated. So as a result, the rounds would normally run out of time. Also, when one side finally did get across, because of the ticket bleed, it never really made a difference. Having the ticket bleed set when either side has 4 or more flags would improve the game and also help to ease the stalemate that you get.
IMO, the map should have a bleed for the Allies like the Germans on Nordwind, or the Allies on Omaha. It would put the onus on the Allies to do most of the attacking (as it should be to be historical) Maybe make the German main cappable by 3 people, so the Allies have a definite goal. (make it a little more defensible too)
I really like this map. You need a lot of people though. Maps made for 50+ people are the best. Seelow Heights is another. These maps are epic.