repairable MG's -1 reply

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luftwaffe.be

The Internet ends at GF

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29th August 2005

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#1 9 years ago

Just a small suggestion here. Repairing a machine gun takes just as long as repairing an 88 or a whole tank (IE 1 wrench). I think thats a bit silly. Maybe half a wrench would do for small objects such as machine guns and radio's ? Also I have a small suggestion for voices. We now have bf1942 voices again ! Great ! However, the menu is still a bit clumsy and some handy voices bf2 had are missing. adding voices would be difficult, because we're at screen limmit. I think that a menu organisation such as those of wolfenstein or call of duty would be more apropriat and better orginised to use (you know, pressing the say button and then select number) Just my taughts :)




waw_Slayer

*bump*

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6th October 2008

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#2 9 years ago

You mean, F keys? Like in our beloved FH0,7? Think that is hardcoded, cause having the vehicle positionkeys, and the ammochange thing.




luftwaffe.be

The Internet ends at GF

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29th August 2005

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#3 9 years ago

No. I know that wouldn't work. I mean like in COD2 and wolfenstein a small menu pops up where you can select the wanted voice.




LordKhaine

I sing the body electric...

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5th October 2003

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#4 9 years ago

The repair time is ok, the main problem is that mg's (and also radios) in bunkers seem to derive no protection against arty. It's just crazy how you can be sitting safe in a bunker, but if you happen to be using an mg and a shell lands outside the bunker... pop goes the mg, taking you with it :(




McGibs

FHdev

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3rd October 2003

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#5 9 years ago

BF2, in all its wisdom, compleatly ignores statics in regards to vehicles and explosives.

I guess they figured a vehicle would never be inside a building, so why the hell would it need protection inside statics.




Wilhelm

FH2 betatester

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27th September 2004

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#6 9 years ago
a guy;4741998No. I know that wouldn't work. I mean like in COD2 and wolfenstein a small menu pops up where you can select the wanted voice.

I like the current system better. I may be a betatester, but I got used to it pretty quickly and even can use it in combat situations/on the move quite well.

It could probably use some better organizing, but I think the basic command system is nice in FH2.

Of course, nothing will ever beat the f key commands! :p