Revised fields of fire for light, medium, and heavy bombers -1 reply

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emonkies

I'm too cool to Post

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16th July 2003

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#1 13 years ago

I would like to request revised fields of fire for FH2 if this has not already been done.

An example was the tail gun and side guns and top turret of the B-17 or the top turret of the B-25 in FH1. If the pilot tries to pull a turn the turret often could not elevate to hit the fighter which simply turned inside the bomber and shot it up.

IIRC many Allied power turrets like the Sperry-Rand could elevate the guns to 90deg vertical and down to 0deg horizontal.




Von Mudra

Lo, I am Mudra, za emo soldat!

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25th September 2004

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#2 13 years ago

Agreed, that was a problem I noticed. Also, the tail turrets always seemed to have their sights off, you couldn't hit where you were aimed at....




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#3 13 years ago

you are arguing about stuff that isnt even ingame or planend or whatever




wjlaslo

I've defected to the Pies

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12th August 2004

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#4 13 years ago

Von Mudra;4265339Agreed, that was a problem I noticed. Also, the tail turrets always seemed to have their sights off, you couldn't hit where you were aimed at....[/QUOTE]

It's because the guns are kind of "separate" from the sights if you understand what I mean. Happened a lot with the Nebelwerfer too. You just pull the guns to one corner of your FOF until they're lined up.

'[FtN|GT Die Happy;4265394']you are arguing about stuff that isnt even ingame or planend or whatever

V V V V V:deal:

[QUOTE=Anlushac11;4265139]I would like to request revised fields of fire for FH2 if this has not already been done.




emonkies

I'm too cool to Post

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16th July 2003

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#5 13 years ago

Found this. Its technically for a B-24 but shows diagrams of a couple of different turrets.

Aircraft Gunnery_Top Turret




Major Hartmann

Major Disinformation

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27th April 2003

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#6 13 years ago

Got to apologize for the FH1 turrets. The fields of fire there where based on how much you could move without the camera sticking into something (The code for that I made for the B17 even befor joining FH, when no model modifications where possible). And you know how it works, if no one complains such old stuff can stay in forever. In FH2 it will be better models and researched code, you can bet.