Rifle usage in FH2 -1 reply

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G.Drew (bf2)(cod2)

The crazy cat-guy-man-thing

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12th February 2006

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#31 13 years ago
Mp5-KillaIf coded right, it could actually help riflemen. At the moment the bolt action on the rifle seem slightly too fast for me (In reality a trained/veteran soldier would be able to work the bolt that quickly only when in a position which suited that role), if the bolt action is slowed down (even slightly) this can lead to a problem. The problem is that when the soldier is bolting his weapon, he is exposed (in game) as he can't do anything else. If you have to press a button to bolt the rifle (which I assure you, you get used to in a matter of minutes - in red orchestra), you would be able to choose when not to instantly bolt your weapon but instead bayonet your openent or pull out a sidearm. Just my thought ...

i know how u can get used 2 the bolt ejection, u just need 2 click the mouse a little more often, ah, but this can have an upside, in other games if ur so wired into the ejection-of-the-bullet regime then tht means tht u could accidently unload more bullets which would mean more kills! (go figure)




G.Drew (bf2)(cod2)

The crazy cat-guy-man-thing

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12th February 2006

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#32 13 years ago
Mp5-KillaIf coded right, it could actually help riflemen. At the moment the bolt action on the rifle seem slightly too fast for me (In reality a trained/veteran soldier would be able to work the bolt that quickly only when in a position which suited that role), if the bolt action is slowed down (even slightly) this can lead to a problem. The problem is that when the soldier is bolting his weapon, he is exposed (in game) as he can't do anything else. If you have to press a button to bolt the rifle (which I assure you, you get used to in a matter of minutes - in red orchestra), you would be able to choose when not to instantly bolt your weapon but instead bayonet your openent or pull out a sidearm. Just my thought ...

i know how u can get used 2 the bolt ejection, u just need 2 click the mouse a little more often, ah, but this can have an upside, in other games if ur so wired into the ejection-of-the-bullet regime then tht means tht u could accidently unload more bullets which would mean more kills! (go figure)




Mp5-Killa

FH Betatester

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20th April 2004

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#33 13 years ago

G Drew, I apologise but I have no idea what you just said.




Tas

Serious business brigade

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4th September 2004

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#34 13 years ago
Mp5-KillaG Drew, I apologise but I have no idea what you just said.

rofl lol u not knw how 2 read LOL!1 :lol:




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#35 13 years ago

It actually helps the riflemen. Instead of being forced into the recock animation, they can choose to do it when convenient.

All you guys who flamed without thinking... tisk tisk. The manual recock function in RO has saved by butt countless times when I get jumped my the enemy in close combat. Instead of having to chamber the round, I am free to stab with my bayonet or whack with my buttstock.




caeno

Yeah.

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9th August 2003

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#36 13 years ago

The reason why RO has manual bolting is that we whined to the devs about it for a couple of years :)

The problem was that when you shot with a bolt action rifle, it automaticly started to reload, and that time you couldn't change weapon, use your bayonet etc. you were forced to wait the game to reload the weapon, and just because of that, manual bolting was included in red orchestra. That caused a lot of "I would have stabbed you if my gun wasn't reloading" situations :)

Since you can change weapon in BF when it's reloading, there isn't an "actual" need for manual bolting, but I wouldn't mind if it was introduced in FH2 also.

Still, I vote that this should be made optional. If this could be implemented ingame, I doubt you couldn't also make it an option for those who like it, and for those that don't like it.




mach1muscle351

All my base are belong to n0e

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9th February 2006

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#37 13 years ago
caenoThe reason why RO has manual bolting is that we whined to the devs about it for a couple of years :) The problem was that when you shot with a bolt action rifle, it automaticly started to reload, and that time you couldn't change weapon, use your bayonet etc. you were forced to wait the game to reload the weapon, and just because of that, manual bolting was included in red orchestra. That caused a lot of "I would have stabbed you if my gun wasn't reloading" situations :) Since you can change weapon in BF when it's reloading, there isn't an "actual" need for manual bolting, but I wouldn't mind if it was introduced in FH2 also. Still, I vote that this should be made optional. If this could be implemented ingame, I doubt you couldn't also make it an option for those who like it, and for those that don't like it.

Cant you just make it so stabbing overides anything, including reloading.




G.Drew (bf2)(cod2)

The crazy cat-guy-man-thing

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12th February 2006

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#38 13 years ago

u could do what they done in cod2 with rifles and have an xtra button (it was shift in cod2 but its not suited in bf2) to do a melee attack on someone, and as they did in the road to rome, instead of having a knife, have the 1 key fit a bayonet onto the rifle. When u have the bayonet fitted u cannot aim but instead the right mouse button becomes a thrusting action for stabbing the bayonet into someone. sorted!




G.Drew (bf2)(cod2)

The crazy cat-guy-man-thing

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12th February 2006

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#39 13 years ago

as for manual bolting, it will cause annoyance but so does something else in other games, so y not have it, after all, it is realsim!




Who_Flung_Poo?

No I don't know who did.

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4th November 2003

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#40 13 years ago

Drew, the edit button is there for a reason, as is your elementary school English book.

I just don't see myself having to hit reload 2 times. From what I'm reading, the double reload was added into RO because when it auto reloads you couldn't change weapons. In FH you can change weapons in the middle of reloading a Bazooka, or in any action, therefor it would be more of a hinderance. Especially since I am the type that want's to get off another shot rather than charging at the guy with a PPSH.