Running two clients behind a NAT router... -1 reply

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Capt. Queeg

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13th June 2003

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#1 14 years ago

Does anyone have any experience doing this? Or can you point me to a good thread for it. The second computer doesn't get any response from the master server and so I don't have any game servers on my list. I think it is a matter my port forwarding setup.

The funny thing is I know all about how I would need to set this up for the server version (see the long running thread: Running a server behind a router) but I don't know what port the client calls out on... Can I just specify a net_port when running the client?




knipple

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30th September 2003

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#2 14 years ago

queeg i am going to ban you *moving thread to Computer Discussions* you know it should go there!!! ;-)




Capt. Queeg

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#3 14 years ago

yah yah yah Ummmm If it is here, how does anyone know what "client" (RtCW) program I am talking about? The answer will be different for RtCW vs. Star Trek Voyager vs. Crystal Space vs. Battlefield 1942.... I expect, BTW, the answer is in command line parameters sent to WolfMP... I did make the topic techy sounding but that was deliberate so that I wouldn't get answers from people who had no idea what I was talking about... I guess that had a unforseen result...




bkr8

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16th February 2003

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#4 14 years ago

Well, from your 'longest' post, I see that you allow INCOMING for 27960 - 27965, but do you allow OUTGOING?

I don't know about home routers, but cisco ones have an 'implicit deny all' statement (when running ACLs). So if you don't tell it 'okay', it'll never make it through.

Do you run software firewall on either computer? I had a problem where it was supposed to pop-up the box asking permit/deny, but a few times it wouldn't show up or the cursor would only be in the game, and not let me mouseOver the box. I only had this problem with the last 2 ET updates. But ET is different, seeing how it takes over your monitor sizing, color, and windows.

And about NAT, you seem to have the general concept, but are misinformed about how the IP addressing works. There are certain ranges that have been set aside for private use. They are called 'non-routable'. (10.x.y.z, 172.16.y.z, 192.168.y.z)




Capt. Queeg

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#5 14 years ago

Actuall I figured this one out and it should be the same on any Quake engine. Simply run the MP program WolfMP in my case with a +seta NET_PORT=27961 in the command line on the second server. Then on the router map that incoming 27961 port to the second server. You'll need two CD-keys for this to work BTW. Closing thread