I would like to see a pick up saboteur kit introduced into the game. With: Command detonated explosives, Binos, some sort of crap rifle or smg and trip mines/anti tank mines, molotov cocktails and colored smoke for calling in air support on a location. To spice up the kit, I propose that the saboteur kit be coded so that there is no friendly fire teamkill. This would mimic the confusion that occured during the war when double agents or whatnot were mistakenly shot by their own side. If partisan groups were to be included down the road, it would be fun to make it a standard issue kit (perhaps replacing engineers)
Sounds like you want an Überkit. After Explosives, Mines, Binocs, Airstrikes, Molotovcocktails and an SMG you still want him to be immune to friendly fire? Autsch...
I like the Idea of a Partisan group Kit or Class, but that Comando sounds a tad much. ;)
@ N24 You misunderstood what I meant. Wrt the tk, what I mean is: If I am playing Sabo and I get shot by one of my team members, I propose that the individual that shot me does not get a penalty. I do not suggest that anyone be bullet proof at all. Wrt Smoke grenades, A different color of smoke is all I suggest. This way, if I had a decent pilot on my team he could bring effective fire down on a certain area. Wrt Trip mines/ anti tank mines, I am suggesting one or the other not both of them. Wrt Rifle or smg, I propose one or the other. Espionage was very important in WW2 for all sides and they (military leaders) were very supportive in equipping groups like Tito's partisans or the Maquis. Proposed items: 1) Bad rifle or smg 2) Binoculars 3) command detonated explosive (commonly issued to all sides in the conflict) 4) colored smoke (not grey) Blue, Red, Tartan plaid; I don't care as long as it looks different to pilots. 5) Some form of mine (either Smine or Tellermine) NOT BOTH OF THEM 6) Molotov cocktails ( certainly a mainstay of partisan and underground groups). So, What is so uber about this kit after clarification of my original posting? I think the dev team has to be more open to ideas, rather than shooting down an idea that wasn't properly understood in the first place.
Bah hes just a betatester ;).
The idea doesn't sound too bad. Especially with Normandy and the possibility of French resistance fighters. Seems like it would be a rare pickup kit though, if it were too common then FH would resemble some sort of civil war rather than a conflict of nations with trained armies.
No worries my friend I'm only a tester and after your clarification it sounds way better.
Reading your first post really painted a different picture compared to what you said in your second post. I'd support such an idea. Don't worry.
this kit is almost ingame they are called "commando kits" and on girabub they will feature a grapling hook too axis got this loadout: knife p38 mp40 geballte ladung binocs bandage German Kits - Forgotten Hope Wiki
british loadout: knife revolver thompson with 20 hot box mag no. 69 offensive grenade binocs bandage British Kits - Forgotten Hope Wiki
They are even more similar to the kits listed right below the ones Die Happy highlighted - the Sappers, with a rifle, explosives, and AT mines.
By the way, the Wiki is incorrect in one regard - the pickup kit by the Bofors in Chantia is not a "Support Bren", but an enhanced loadout including a smoke grenade.
We should get a double agent kit where you spawn with a walther p38, knife, satchels and a german uniform. I do believe its possible aswell.
sheikyerbouti;4556417some sort of crap rifle
crap rifles do not exist. theyre all brown but... its not crap what theyre made of.
Isnt that German kit loadout already available in the upstairs room of the monestary in Crete? I remember finding it and going "oooooh."
Especially when I realized you could "grab" it through the wall from the roof outside...