Sappers and tunnel-digging -1 reply

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Safe-Keeper

Aw, c'mon Cyan, it's quality!

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29th September 2004

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#1 12 years ago

I posted this in the suggestions thread, but it got drowned out by the myriad of other ideas without getting any feedback. Hence, here it is in its own thread.[INDENT]Tunnel-digging [/INDENT]Inspired by the crater idea that Le_Chat presented so well in the other thread, I've come up with an idea regarding the digging of tunnels.

First, create a tunnel the standard way (by digging a trench and putting a hovering "ceiling" static overhead). Then, fill it with objects that can only be damaged by the shovel carried by a special map-specific sapper class (red in the diagram, in which it is very crudely aligned with the tunnel:rolleyes:). I think certain people might understand what I'm getting at by now?

When a sapper starts digging on the surface, he eventually digs out a hole in the ground by "destroying" the first chunk of dirt. He crawls into the hole and keeps digging, taking out chunk after chunk of dirt until he reaches the other end of the tunnel. More sappers means more damage given to the chunks, meaning that the tunnel is dug faster.

For eye-candy, scatter some objects like defensive machine guns (near the exits), barrels, boxes, maybe some sand-bag positions, a table or two, and supporting beams troughout the tunnel. This simulates that as the tunnel is dug, your team strenghtens it with beams and makes use of it by storing "stuff" in it.

This opens for a good deal of new game features, such as safe movement between flags, underground bases/garages (have a large room covered by a large chunk of dirt, and fill it with a grey flag and some chairs, a table, and other things), and underground fire-fights. Also, if the sapper gets points for destroying the chunks of dirt, that'll encourage him to dig the tunnel. Imagine players of different "mods" meeting:

[COLOR=Sienna]#SH 2:[/COLOR] "I am a 1337 machine-gunner! I earned 20 points for passenger kill assists!" [COLOR=DarkOliveGreen]#Pirates 2: [/COLOR]"LOL u suck I ahve made 50 points as a medic!" [COLOR=DarkGreen]#FH 2: [/COLOR]"OMFG ure n00bz as mah teams roadworker i made teh 100 points digging überholez!!!" [COLOR=Sienna]#1[/COLOR]&[COLOR=DarkOliveGreen]2[/COLOR]: "WTF?!" :smokin:

You can also have the tunnel be collapsible by having a section of the hovering ceiling be destroyable, and giving it a wreck model that falls down in the tunnel and blocks it (and then goes away, simulating that the tunnel is repaired). That way, enemy bombers overhead, for example, can bombard the area above the tunnel to slow enemy underground movement down a little, forcing them up into the day-light.

See you around.




Polska

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19th September 2004

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#2 12 years ago

Sounds like a nice idea, but i don't think it would be possible to do that for a entire map ( creating one huge static ).

And the problem with having one in a certain area is that you have to know where to look for the spot to begin digging it.




Safe-Keeper

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#3 12 years ago
Sounds like a nice idea, but i don't think it would be possible to do that for a entire map ( creating one huge static ).

Of course not. I was thinking more in terms of swift and safe movement between two flags or something.

And the problem with having one in a certain area is that you have to know where to look for the spot to begin digging it.

It could be labelled somehow, you know. For example, the chunk of dirts could be a slightly different color from the ground of the area around it. Or there could be a tunnel opening there already, going a metre down or so. The chunks of dirt (or at least the first and last one) could even be icons on the map.

Thanks for the feedback, constructive critisism is always welcome.




Admiral Donutz VIP Member

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9th December 2003

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#4 12 years ago

Tunnels sound intrestin but will not work because:

A) That would be a LOT of destroyable objects, can you say "LAG!" ? B) Tunnels too a long long time to dig, by the time you crossed 500 meters the battle would be long long over.




King_Nothing100

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23rd February 2003

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#5 12 years ago

Sapping wasn't done in World War Two, mainly because it was slow, and wasn't worthwhile for all the effort put into it.




MR.X`

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30th April 2004

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#6 12 years ago

Sure it was. Sapping doesn't mean digging tunnels mate, that's called tunnel digging.




King_Nothing100

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#7 12 years ago
USMA2010Sure it was. Sapping doesn't mean digging tunnels mate, that's called tunnel digging.

What example of sapping being used in the Second World War is there then? And I know what sapping is.

Edit: NVM justread the post again and it just deals with digging, not sapping.




Fuzzy Bunny

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#8 12 years ago

I don't know of any really serious situations where this was done on a large scale during battle--rather as a preparation for battles.

That said, I'd love to see more tunnels like the system on Saipan or the various mineshafts already existing on maps. I really think the "alternate hidden routes" thing isn't used nearly enough, especially on the Japanese maps.




Braun

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#9 12 years ago
USMA2010Sure it was. Sapping doesn't mean digging tunnels mate, that's called tunnel digging.

Actually it does, Sapping means excavating beneath the earth




Fuzzy Bunny

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#10 12 years ago

From dictionary.com: sap·per pron.jpg ([COLOR=red] P [/COLOR]) Pronunciation Key (sabreve.gifpprime.gifschwa.gifr) n.

  1. A military engineer who specializes in sapping and other field fortification activities.
  2. A military engineer who lays, detects, and disarms mines.

(my note: it's from the French "sapeur", which essentially means "engineer"--fire brigades in France are known as "Sapeurs et Pompiers" from their military engineering origin --> http://en.wikipedia.org/wiki/Sapeur-pompier )

So yes, digging tunnels is part of what you would expect a "sapper" to do. Part. http://en.wikipedia.org/wiki/Sapper --> the "sapper" is someone who originally "saps" an enemy's fortifications, also known as a combat engineer (US), pionier (D), or genie (FR and no I don't have accents.)




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