Satchel delay -1 reply

  • 1
  • 2

Please wait...

cheesemancrusader

GF best viewed w/ pants off

50 XP

23rd February 2004

0 Uploads

327 Posts

0 Threads

#1 15 years ago

Satchels imo are used way too offensively, wether it be the jump throw (that old CS trick that made your grenades go further) that pisses me of most or the spamming of the damn things while I advance on infantry with a tank and they start throwin em like frisbees. Something similar to the rifle grenades time delay could be implimented. 2 or 3 seconds delay. Plus its feasible to believe that in that time he was setting the timer, putting together a fuse, whatever.




striderx2048

DiCE/EA: Ambiguously Gay Duo

50 XP

16th May 2002

0 Uploads

2,073 Posts

0 Threads

#2 15 years ago

no,




Ensign Riles Advanced Member

No! I'm Spamacus!

426,537 XP

17th June 2003

0 Uploads

39,480 Posts

1 Threads

#3 15 years ago

Uh, there is no such thing as a defensive weapon. So far I have never seen them abused except during coop when a mass of twenty bots surrounds a tank and they all throw satchel charges at each other and blow everything up. :Puzzled:




[tR]Mad Mac

Aerospace Engineering FTW!

50 XP

19th May 2004

0 Uploads

1,242 Posts

0 Threads

#4 15 years ago

I've seen them used as suicide bombs against infantry on city maps (where the spawns are cramped). Not fun.




cheesemancrusader

GF best viewed w/ pants off

50 XP

23rd February 2004

0 Uploads

327 Posts

0 Threads

#5 15 years ago

I never said "Satchels should be a defensive weapon." I said too offensive, like a glorified grenade. Maybe you should play more multiplayer instead of owning on bots. If you do you'll see the same panicked reaction from an engineer, when advanced on by a tank, as he did when there were still lame ass ex packs. In making a delay it will make him more open and vulnerable to attack. And to strider, being "the glass is half empty" man that he is, thanks for an explanation man.




terminal-strike

terminal-strike

50 XP

6th May 2004

0 Uploads

2,313 Posts

0 Threads

#6 15 years ago

na no delay that would be annoying, and not realistic anyway.




CrazyWilly

The Internet ends at GF

50 XP

2nd September 2003

0 Uploads

100 Posts

0 Threads

#7 15 years ago

Im not the biggest fan of satchels all together. While they are ALOT better than stupid expacks which are way to easy to kill tanks with, I tend to see people using the satchels over anti tank rockets when the time calls for anti tank. It's not the most realistic thing and I think they should be limited to a small amount of maps or made so they cannot destroy tanks. While people still use anti tank rockets to kill tanks, I think that AT rockets should be about the only effective infantry way of killing tanks.




GeneralBergfruehling

Whiping out since 1942

50 XP

8th October 2004

0 Uploads

91 Posts

0 Threads

#8 15 years ago

The delay on the rifle grenade is also very dumb and unrealistic.

The true solution to stop the abuse would be:

Have a delay when taking the weapon out since it would take some time to mount the grenade.

Have a huge blast radius killing the shooter on close impacts.




Gauntlet

Dead rather than Red!

50 XP

26th April 2004

0 Uploads

4,346 Posts

0 Threads

#9 15 years ago

I agree with the Rifle Grenade thing. It is too hard to use it now. Just make a delay when taking the weapon out (like GeneralBergfruehlingis said).




Dee-Jaý

Always 1 point ahead of you

50 XP

17th February 2004

0 Uploads

1,694 Posts

0 Threads

#10 15 years ago

Satchels are fine and balanced !

It takes skill and timing to get a frag with them so why do people permanently whine about them !!

I´d only suggest reducing the 10 sec timer to 8 sec, because 10 sec just has no practical value.




  • 1
  • 2