Semi Static ATguns and Ammo Supply -1 reply

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Jimbom

Bolt-action rifles FTW!

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26th February 2006

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#1 12 years ago

Ok these are just some ideas that i've had running through my head for the last little while. I'm not saying that the devs should include this stuff i just really feel like having a good discussion about these ideas that just won't bugger off outa my head :rolleyes:!

Firstly AT guns. As we all know AT guns are critical to defence, however any tanker worth his weight in salt should have a rough idea of where all of these guns are in each map and will either shell them b4 they become a hastle or avoid them all together. In later war maps where inf have faust's/PIAT's and zooka's this isn't so much or a problem but in early war where they only have ATR's this can be a prob if their guns are taken out by an intelligent tanker. Anyway my point is would it be possible in BF2 to have light AT guns (PaK 36, Wheeled 2 pounder, US M3 AT Gun, [COLOR=black]Russian Light Anti-Tank Gun, M1942) [/COLOR]moveable similar to Bf1918??

Secondly Ammo resupply. I know that Trucks/APC's/maybe even Jeeps have been discussed to fulfil this role in FH2 as IMO the GF2 system of rearming is pretty silly and unrealistic! Again this is just a suggestion but prehaps in some cases instead of a specific class you select at the spawn screen there could be a pickup kit on some maps for an 'Ammo Runner' armed with just a primary weapon rifle/carbine/SMG/whatever and a backpack full of ammo. But instead of BF2's silly system when there would only be one bag not infinite and it would act as a temp ammo crate lasting for a few minutes or giving so much ammo b4 dissapearing.

Ok i know that these idea's are kinda irrelevant to gameplay in most respects and prolly a nightmare to try and implement but like i said at the start people can take these ideas as seriously as they want/don't want.

P.S. Can anyone recomend a good Maya tutorial?? I cannot understand the one EA gave with the BF2 editor my simple brain cannot comprehend it :uhoh:

Cheers Jimbom

All hail the FH Devs :bows:




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#2 12 years ago

Agree about the AT guns. What Bf1918 did was effectivly turn them into vehicles, just really slow, and including a "walking animation". As for ammo resupply, I really find BF2s class system very well balanced. I've read a couple of times that people here seem to be slightly reluctant to give the ammo resupply ability to the support class. I can't exactly see why since it would really enhance the class, giving it more to do than just camp around with a big MG. That way the support class can actually bring something to a squad, in form of a team ability, besides a big gun. I know some people might argue, historicly ammo was carried by whoever could (which was seldomly the gunner himself). That might be true, but for gameplay reasons, (based on what I know now) I'd find the ammo resupply ability best kept with the support class.




snotvod

11

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26th May 2005

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#3 12 years ago

I don't see why an mg-gunner, who already has to carry as much ammo for his own weapon as possible, would carry also spare rifle and SMG ammo wich he does not need himself.




Jimbom

Bolt-action rifles FTW!

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26th February 2006

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#4 12 years ago

On the other hand you need to look at someones average life expectency in game. More often than not i tend to run out of health b4 i run outa ammo and seeing as Trucks/APC's/maybe even Jeeps will be doing the bulk of the work having a pickup kit with a placeable bag of ammo that acts like an ammo box FH style. This way if a squad with say sever AT men or LMG's can have one person grab an Ammo kit so they can have resupply in the Field especially when resupply vehicles can't get to them




Eglaerinion

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22nd September 2003

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#5 12 years ago

If you would read the newsupdate threads you would already know that the AT guns, like the 6 pounder for instance, can be pushed by the player.

I personally don't want a resupply class at all, BadSeed's ammo dump idea gets my vote. But who am I?




Jimbom

Bolt-action rifles FTW!

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26th February 2006

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#6 12 years ago

lol trust me to miss something like that :P

Thanks mate!




Eglaerinion

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22nd September 2003

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#7 12 years ago

Jimbomlol trust me to miss something like that :P

Thanks mate!

Well you're relatively new, it was more directed to Dee-Jay. But you should always read it eventhough it sometimes reaches 5+ pages of posts. Devs post alot of info on questions being asked about the items of the newspost in those threads.




Jimbom

Bolt-action rifles FTW!

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26th February 2006

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#8 12 years ago

I went through the entire thread but couldn't find it?? or am i just blind :p




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#9 12 years ago
Dee-JaýAgree about the AT guns. What Bf1918 did was effectivly turn them into vehicles, just really slow, and including a "walking animation". As for ammo resupply, I really find BF2s class system very well balanced. I've read a couple of times that people here seem to be slightly reluctant to give the ammo resupply ability to the support class. I can't exactly see why since it would really enhance the class, giving it more to do than just camp around with a big MG. That way the support class can actually bring something to a squad, in form of a team ability, besides a big gun. I know some people might argue, historicly ammo was carried by whoever could (which was seldomly the gunner himself). That might be true, but for gameplay reasons, (based on what I know now) I'd find the ammo resupply ability best kept with the support class.

Depends what kind of ammo you are talking about. For AT guns it would be nasty if a supply man ould have to carry 100 shells around... you would need a truck or jeep for that or other transport.

For infantry rearming infantry: Most would get their ammo from the base or in the field from either their APC or perhaps by collecting ammo from comrades (or getting somebody to collect ammo). With MG platoons you would have somebody with enough belts to feed for a while, after that it would be back to the ACP (or whatever the gahteringpoint would be, could be a static location aswell. Same applies to the ACP I mention earlier).

Tanks would have to return to base, same with planes etc.

As a side note: We need ammo that is split up per type. So you can't fill your MG with K98 ammo, your faust with pistol rounds etc.[COLOR=Red] No more magic "all in one ammo box" ! [/COLOR]That arcady feature frustrates me. :mad: Ammo boxes shouldn't be scattered all over the map either but in historically realistic and accepable places.

I went through the entire thread but couldn't find it?? or am i just blind :p

See post #55 (page 3).

http://forums.filefront.com/showpost.php?p=2924584&postcount=55




solodude23-FH

The Internet ends at GF

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21st June 2005

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#10 12 years ago

I DEFINANTLY agree with the moving around of the AT guns, but I personally don't want any class having ammo. Not any specific class at least. Its ALOT more likely that a squad/platoon would disperse their ammo throught the group, not give it all to one guy (not to mention the guy who already has a LMG, lots of ammo for it, and is not meant for giving ammo.) This is mostly referring to Dee-Jaý's post.

Jimbom, the system of having it act as a small supply crate does sound quite a bit better (WAY better than BF2's arcadey, unrealistic system)