Sharing Ammo? -1 reply

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Pietje

People say I post too much

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14th December 2005

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#11 12 years ago

mydjinny;3531448I don't think the good ol' suppl y truck need be made obsolete, but at least in the thick, a good toss of a pistol or a nade or a clip could be handy... And cool to see, I think...Maybe, we could have a request in the voice overs with a "I need ammo" or "I'm out!"...Wait a sec.... We have THAT! BF2 :) - Now all we need is the ability and style in given the clip and pisol wouldn't you say...

I'm thinkng, select the rifle, use T, you toss a clip in the direction you are facing, Select Greade, press T and you toss a grenade (with pin in) to your buddy, select the pistol, use T, you toss a clip in the direction, maybe use G, and you toss the pistol in the direction...But this brings alot of question to: What happens when you try to pick a kit on the ground and you aren't close enough? Hmmm...

I dont want to ruin your mood, Mydjinny, but shouldnt we first try to figure out if this is actually even possible before coming up with all sorts of idea's wich might lead to a big disappointment if it turns out not to be possible?




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#12 12 years ago

I don't know about FH2, but in FH42 this is allready possible... the problem is that you can't "press T" to do it, you would actually have a new HandWeapon, which would share ammo with your main weapon... you would have to switch to this weapon and fire, and it would produce a model of a clip for example, when you fire with this weapon, 30 shots are lost in one click, then your team-mate would have to walk up to the model, which would be like an ammobox, and "re-fill" him with one clip, then it would die after say, 30 seconds or so (disappear).. if you would like to give him one more clip, you would have to fire away again... Problem is to code all these Handweapons and also Objects that would be produced every time you fire... every single handweapon would need a separate "ammo" object that fires only when you have selected weapon, 6 for example... much like the difference between 10s and 5s satchels, or slow and fast bar1918... you would need to switch to the "ammo-drop" version-weapon of every weapon... Im not sure if it would be possible to make it so weapons that use the same ammo could have the same type, but I think it would work, if every one of those weapon, used an "ammo-drop type" object, that all had all the other weapons of that ammotype coded into objects.con where the info is stored about which weapons should be reloaded by that object...

Any other ideas how this could be done in FH42 ?




Creighton W. Abrams jr.

The Internet ends at GF

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14th September 2005

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#13 12 years ago

*still waiting for a mod answer*




Crazy Wolf VIP Member

Snipes With Artillery

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22nd March 2005

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#14 12 years ago

Hmm, would they be separate weapons, or secondary fire modes of the main weapon? I mean, you have half the number keys to use for stuff like that:/




mydjinny

I live on Gaming Forums

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2nd August 2006

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#15 12 years ago

secondary attack has to be 'down-the sights'... I prefer a T or something so that you don't accidentally toss a clip. But I dunno. I know in a whole bunch of FPS, you have a drop key. In BF you don't, but maybe there's legal room to implement such

No P, pietje. It's comforting to know you're always staring down my back :p .... But if it is possible, well all else comes naturally ,right.... Otherwise, I think a good spurt of unrealistic inspiration couldn't hurt




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