Should FH2 have crosshairs? -1 reply

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Arisaka

Staff suffers from PCD

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16th August 2004

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#111 14 years ago

50-75% at what range?




Myrddraal

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28th April 2004

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#112 14 years ago
SwellickYes, Myrddraal, I have fired a gun from the hip... but I've also fired a gun semi-accurately without aiming down the sights(ADS). It's hard to explain but it's do able and you'll see the particular stance with special forces etc who don't have time to ADS and don't want to lose peripheral vision but want better accuracy than shooting from the hip. Also, the accuracy shouldn't be 100% with the dot - probably like 50-75% accuracy with dot would be good. Special forces aren't trained to look down the sights btw. They're trained alot in eye hand coordination. Read Inside Delta Force if you don't believe me.

Hey even better my brother was in the Special Forces and they do ADS they just keep both eyes open when they do! So you and your book are wrong because I have someone 3 feet away from me who got the training and was in Bosnia. Also as a side note Delta Force is not SF. Even more Special Forces, Delta Force, Green Berets, SEALS, and all other Spec Ops Units are the elite soldiers who are highly trained not the standard grunt ground pounder of BF.




Real-BadSeed

Science experiment

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5th December 2004

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#113 14 years ago

ive shot my gun fairly accurately without using the ironsights. im talking about hitting a body sized target, in the torso region, at about 20-30m max though. with my semi-auto ruger mini14... while lightly jogging i might add :) (spray and pray style lol)




Myrddraal

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28th April 2004

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#114 14 years ago

25m sure. Start up FH in single player, type hud 0 in the consol and at 25m you can hit people w/o crosshairs with a pretty realistic regularity. It is bassically like shooting from the hip IRL. Then type hud 1 and you can make from the hip shots at 300m or more . . . not like IRL. Also with that ruger mini 14 you are firing a 5.56x45mm round not the 7.62x63mm round like WWII era guns. Also the ruger mini 14 weighs 3.06kg as opposed to an M1 which weighs 4.32kg.




FactionRecon

11PzG Grunt

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4th August 2003

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#115 14 years ago
Real-BadSeedive shot my gun fairly accurately without using the ironsights. im talking about hitting a body sized target, in the torso region, at about 20-30m max though. with my semi-auto ruger mini14... while lightly jogging i might add :) (spray and pray style lol)

I happen to have the exact same gun! Great weapon, especially with my custom-added banana clip and flash suppressor. I was going to add a laser sight above the bolt a while back but the model I got didn't fit..:(




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#116 14 years ago
'[tRMad Mac']Ok, in the interest of science. I have decided to load up AA and to demonstrate the most appropriate way of implementing ironsights. Here are 4 pictures. #1 illustrates the range of the target chosen (the shed door). Its medium range, 60 meters or so. The gun is a standard m16, fired in 3 round burst in a crouched (standing was too innaccurate for a demonstration, only half the bullets fired from the hip hit the shed)firing position. In FH, its comparable to an STG or perhaps an accurate submachine gun. Notice the dot indicating the center of the screen. attachment.php?attachmentid=34229 #2 is a 31 round grouping of the gun fired at the same range using only the standard dot sight provided. Each 3 round burst was deliberate, and aimed at the center of the shed. You can see each round hit the target area, but not very accurately or consistantly. attachment.php?attachmentid=34230 #3 is a 30 round grouping of the gun fired in deliberate 3 round burst using the ironsights. As you can see, the grouping is very much focused at the center of the shed door (the desired target). The spread does continue upwards and to the right, but that is due to the recoil of the rifle (not the innacuracy of the shot). The grouping is VERY consistant and reliable. The initial shot in the 3 round burst hit the target every time, and the following shots continued upward and to the right, as expected. attachment.php?attachmentid=34231 #4 is a side by side comparison of the shots made from the same distance in the same firing positions and firing modes, only different ways of aiming. This is how ironsights should be used. The dot sight does not give any indication of accuracy, it only shows the general area where the bullets will go. attachment.php?attachmentid=34232 For consistant an accurate shots, the user SHOULD have to use his ironsights. I think the majority of people on here could agree this is a good idea. *note, I am well aware of the size of these pictures, but I want to clearly demonstrate what I am trying to show.

Just posting this again, dont know if you saw it or not.




Propa McGanda

I snipe with a Battletoads

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5th February 2005

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#117 14 years ago

If it's a realism mod, then I think we should only have iron sights. Well, except for scoped sniper rifles, ya know. I think it'd make some of the smg lovers aim a little more.




Skipster

I live on Gaming Forums

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29th July 2004

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#118 14 years ago

Depending on where the bullets go. If they always hit the center of the screen, with an invisible cone of dispersion, like we have now, it will hamper rifles far more than SMG'ers (except the SMG sniper guys) IMO.

The bunnyhoppers will still do well, because the crosshair we have now is only a general point of reference for them anyway, with pray & spray, you don't really need crosshairs. You know that if you spray a bunch of bullets with the target roughly centered on your screen, you'll get a few hits. These types will likely not even use the iron sights. Riflemen will have to use the iron sights at all but the shortest ranges, because they only fire one bullet at a time, and can't afford a 50% or less hit rate like an SMG. This may cause rifles to become even less popular than they are now, which would basically offset the increased realism of iron sights. I do like iron sights, but by themselves they won't do much to increase realism.




Tas

Serious business brigade

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4th September 2004

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#119 14 years ago
SkipsterDepending on where the bullets go. If they always hit the center of the screen, with an invisible cone of dispersion, like we have now, it will hamper rifles far more than SMG'ers (except the SMG sniper guys) IMO. The bunnyhoppers will still do well, because the crosshair we have now is only a general point of reference for them anyway, with pray & spray, you don't really need crosshairs. You know that if you spray a bunch of bullets with the target roughly centered on your screen, you'll get a few hits. These types will likely not even use the iron sights. Riflemen will have to use the iron sights at all but the shortest ranges, because they only fire one bullet at a time, and can't afford a 50% or less hit rate like an SMG. This may cause rifles to become even less popular than they are now, which would basically offset the increased realism of iron sights. I do like iron sights, but by themselves they won't do much to increase realism.

Yup, the devs might have to choose between some sort of limitation of subma :smack:.. SORRY! But yeah.. spot on.. but hey, lets wait to see how BF2 plays before we asume things.




Myrddraal

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28th April 2004

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#120 14 years ago

Try blind pray n' spray with the smg's in BIA. That is how FH guns should shoot. Hopefully we will be able to get that kinda realism with FH2.