I was wondering if the v1 should be put in fh.it could be like regular arty with a cam on the rocket or it can be controled.:confused: The problem is how it should be launched.we need to know if this rocket should can be in fh and work right.:uhm: :D
Should the V1 be included
Discussed hundreds and hundreds of times. Look back at other ancient threads about it so we don't have to write pages long answers as to why adding the V1 is a no-no.
You forgot to add an option for 'No V1 should not be in FH2' which is my personal opinion. The V1 and V2 were designed for attacks against massive stationary targets (i.e. cities) not for use in the small scale actions depicted in FH. If the devs add the V1 or V2 they may as well add the Enola Gay :(
If a VI were to be added, imo it should only be added as a static, nothing more. Perhaps it could even be made into some sort of objective. Axis have to defend the misseles from being destoryed blah blah blah kind of scenario.
=DOW= FluxHow about as an air strike kit?
Because it wasnt used for any purpose other than attacking cities and other fixed targets.
^^ You cant call in an airstrike when you have to aim something like this.
I remember the Germans tried to destroy a bridge with V1s and V2s at on time, granted they didn’t hit it but it shows it was used on smaller targets. Also on maps like BoB but set later in the war the V1 would kind of work
Aye, objective-based maps with V1/2s as the target would be pretty fun, but having actual usable ones in FH would majorly peck.
The V1 should not be a fully functional weapon, however I like the idea of an objective based map where the allies have to destroy various rockets and vengence weapons.