shrapnel -1 reply

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Myrddraal

Search function? Where?

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28th April 2004

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#1 13 years ago

I am hoping for FH2 that we get true shrapnel effects. Right now all explosives/shells are just concussion devices which act very different from shrapnel weapons which were much more common. Shrapnel extends the lethal radius of an explosive device but it also changes how the device acts.

The code for shrapnel could be made much the same as for the shotgun in BF2 just with a different "shot" pattern. The blast should throw shrapnel in 360 degrees but out and up in a flat "V" pattern. This also makes "hitting the deck" a smart thing to do during an artillery barrage.

It also makes small shells 20mm-40mm actually have a difference from bullets.

Shrapnel was a huge % of battlefield casualties in WWII.




Christian von Schalburg

[11.Frw]Stbf.Schalburg

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11th March 2005

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#2 13 years ago
Originally posted by Myrddraal I am hoping for FH2 that we get true shrapnel effects.

I totally agree. Finally getting some splash damage!




IcarianVX

The Internet ends at GF

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29th August 2005

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#3 13 years ago

I would love to see that. Shooting an AT rocket and it hits the wall or ground near a guy and it doesn't phase him sucks. Same with grenades, artillery, etc.




EON_MagicMan

Lumpy

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27th September 2005

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#4 13 years ago

Grenades/Arty will phase him. The reason the rockets don't do damage is in your very post: They're AT rockets. For the sake of fun and balance, they tried not to make the rockets too effective against infantry. There is still lethal blast radius, and I've actually got 3 kills with one rocket (in Karkand, they were really close together).




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#5 13 years ago

Modelling individual shrapnel pieces can become very intensive if individually modeled (think 1000 bullets all let loose at once). Even if it was a probability distrobution of getting hit (which would vary with range/angle) that would be something.




katzinski_0

harsh critic out of love.

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2nd September 2005

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#6 13 years ago

i like this idea. i think it could improve FH's atmosphere.




Real-BadSeed

Science experiment

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5th December 2004

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#7 13 years ago

i would love to see this :D i just wonder what kind of preformance hit, it would cause.




FactionRecon

11PzG Grunt

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4th August 2003

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#8 13 years ago

Why would it cause a performance hit? It's code. Unless they actually make it visible.




IcarianVX

The Internet ends at GF

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29th August 2005

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#9 13 years ago

Yeah, we don't need to see every piece of shrapnel. I guess it would be more of a deadly blast radius.

Grenades/Arty will phase him. The reason the rockets don't do damage is in your very post: They're AT rockets. For the sake of fun and balance, they tried not to make the rockets too effective against infantry. There is still lethal blast radius, and I've actually got 3 kills with one rocket (in Karkand, they were really close together).

Yeah, I guess that they did that in BF2. I haven't played it in awhile, so I was talking more about FH and FH2. BF2 has/had major potential, but its going to take devs/modders like the fine folks here at FH to get it right.




jumjum

Write heavy; write hard.

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11th April 2005

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#10 13 years ago

Myrddraal, your shrapnel idea is essentially the same as my crusade for HE tank alt-fire capability. Just think, guns with anti-personnel capacity! Better watch out, people might think you want this mod to be realistic or something. :)