Sideways -1 reply

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mach1muscle351

All my base are belong to n0e

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9th February 2006

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#1 12 years ago

I just wrote a about 800 words on planes getting sideways with rudder and whatnot, and how they dont in FH1 and would like to see them get sideways and loose control and spin more in FH2. Its fun if it happens on occasion. sample.jpg I even made a stupid little sample, had a link to some videos. Anyways the pilots should have more control over there planes. I am not saying they should manuver like thay do in vanilla 1942, but they should be able to aim there plane a little better. Also, I had something on prop standing, where there should be more control because the prop throws out TOns of air over the aileron/rudder/and elevator. So in real life they have control over there plane in that field too. Not looking for a Sim, just a little bit more fun in the air too.

Btw, I love to prop stand with the zero, Espec over an enemy base




RexRaptor

V for Vendetta

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25th February 2005

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#2 12 years ago

Could someone translate that into english please?




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#3 12 years ago

That's a very good idea that'll add to realism and, on a side note, I hope that helicopters in FH2 (Flettner...?) are able to scoot sideways more than in FH1 and BF2. As it stands, the helicopters in both games seem to want to stay where they are when you turn them clockwise or counterclockwise to the horizontal. I've been shot out of the air many times while attacking tanks or the m19(which takes few well placed shots) because when I see their turrets turn in my direction I try and avoid the inevitable but I seem to be limited only to quick evasive action along the vertical if we were to look at it on a graph.

By the way, I've never done a stall over an enemy base with say a zero or any other plane with a lot of power compared to its' weight so I'll that out.

to Dr. Strangelove: COME ON! what's so hard to understand




Safe-Keeper

Aw, c'mon Cyan, it's quality!

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28th September 2004

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#4 12 years ago
Could someone translate that into english please?

You mean "English"? And you forgot the comma before "please".

Be nice:).

The idea: Yes, I'd like more realistic plane physics. I don't know if it's possible, though.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#5 12 years ago

Yaw is already in BF/FH. I assume that's part of what you're trying to say?

http://www.grc.nasa.gov/WWW/K-12/airplane/yaw.html




Free

Night Life Minister

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6th May 2003

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#6 12 years ago

I think I got the idea but not the picture :/




Sleestack

Got some death to do.

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10th July 2006

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#7 12 years ago

A for real throtle on the engine would be nice. This going to be fixed? Along with look left, look right, look back, & look up. Not that any of this is going to do you pilots any good once I get in a M-19 quad .50.:smokin:




Commie

The elusive Member 132837.

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23rd December 2005

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#8 12 years ago
FuzzyBunnyYaw is already in BF/FH. I assume that's part of what you're trying to say?

I don't think it's yaw, but rather a sideslipping maneuver. Given the right speeds (and a nice plane, and and experienced pilot, etc.) you can keep your plane flying in one direction but yaw it sideways a little bit so that the nose is no longer aiming forward. It's a very useful combat tactic if you are flying off to the side of your target - use this method to angle your plane towards the target while still flying alongside it, therefore eliminating the need to swerve in behind, try and line up for a good shot.




caeno

Yeah.

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9th August 2003

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#9 12 years ago

Yaw is in BF/FH already, but the plane physics in FH don't allow that kind of maneuvers.




mach1muscle351

All my base are belong to n0e

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9th February 2006

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#10 12 years ago
caenoYaw is in BF/FH already, but the plane physics in FH don't allow that kind of maneuvers.

But, ive seen it done in PRMM to an extent. I didnt make it clear because I wrote my original one for 30 mins, and I wasnt logged on so it F'ed up. As far as consistant engine power. It is needed, in addition it needs to change instantly based on your power level given. Except the jets need lag.