Sniper Ammo -1 reply

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MR.X`

I'm too cool to Post

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30th April 2004

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#1 15 years ago

Well, I came back yesterday, and I... suck. But there is, apparently one thing that I remembered how to do quite well, and that was how to handle a sniper rifle. My aim was dead on, and a steady stream of kills kept my score gently on the rise. Until, that is, I run out of ammo. Now people, I know this is beating a dead horse, but give snipers more ammo! That's all! They do not get grenades or a handgun, so at least give them enough ammo to survive out in the battlefield for a long time. Granted, a skilled sniper makes every bullet count, but shit happens, and sometimes you might miss. So please, just give sharpshooters more magazines, I promise you they won't go unused!




Tas

Serious business brigade

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4th September 2004

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#2 15 years ago

You are beating a dead horse, but being a sniper wh0re ill join in. -More ammo! -Pistol OR crosshairs when not zoomed in! -remove the stupid backpack.




130th Erich

from 130th

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23rd February 2005

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#3 15 years ago

More ammo pistol and dumb GREEN RADIO i agree plz make sure these are fixed...




FactionRecon

11PzG Grunt

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4th August 2003

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#4 15 years ago

No pistol.

More ammo. About the same amountas a rifleman has. I mean c'mon, they're the exact same gun except with a scope. Not like there's less room to hold bandoliers.

Dumb radio = dumb.




130th Erich

from 130th

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23rd February 2005

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#5 15 years ago

well if no pistol then add crosshairs comon




Dr.Fritz

Promiscuous Girl

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6th July 2005

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#6 15 years ago

Definently no radio. All the other player classes can speak as if a radio, yet they don't have the radio box.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#7 15 years ago

Your sig is HUGE.




Flyboy1942

A.K.A. Ghanrage

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29th January 2005

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#8 15 years ago

Personally. I think the sniper should get: (garand sniper) 1. Ten throwing knives 2. Colt .45 with 8 magazines 3. Sniper rifle with 12 clips 4. Grenades (5) 5. separate garand with a separate 8 clips 6. A greasegun with 8 magazines 7. (backup) a tommygun with 4 drums 8. Anti infantry mines (6) 9. Expacks (4) 10. A bazooka with 3 shots 11. A regarging medic pack 12. A deployable camofloge that blends in with anything 13. A BAR with 10 Magazines 14. Binocs 15. A deployable mg. 16. A deployable mortar 17. Anti tank gun (like a boys or something) with 5 magazines *4 times health because of armor that seems pretty good to me. also, the point of the entire game should be changed to getting the sniper kit and protecting the sniper. :D Case closed.




-|DKS|- deathBOB

The BOB of Death

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3rd June 2004

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#9 15 years ago

I think its fair to also include a bomber kit with infinite bombers. No reason why a sniper shouldn't have a bomber at beck and call. Also: All vehicles should be locked except for snipers, because we all know only people savvy enough to play sniper are qualified to drive vehicles. :lol:winkx.gif




MR.X`

I'm too cool to Post

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30th April 2004

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#10 15 years ago

Wow, this idiocy absolutly flows through the two posts before mine. What in the name of God happened to this forum? Hell, what happened to FH?! Only a handful of servers are even populated these days. Back when I frequented this forum, twenty posts would already been made that would be harsh enough to drive these dips right out of here. Thats low guys, L-O-W! Damn it Forgotten Hope players! REMEMBER THE GOOD DAYS! They can be lived again.