No this is NOT "the flak thread", lordy, that one was a bust. But is seems that some things were left unsetteled.
Just a couple things I've noticed with the allied AA as it is now. For one, hitting buildings and most tanks does NOT cause the shell to explode, but if you hit the ground, or sandbags infront of you, it will go off no matter how close. Thus, it can be used too effectively at killing infantry (when sandbags permit) and it's way too easy to kill yourself on the sandbags when trying to hit a low-flying plane.
When actually hitting planes with the bofors, a direct hit is about the only time you actually damage the plane, unless your shot is VERY close proximity, which is extremely difficult due to the lag. Wouldn't it be better to GREATLY increase the splash radius of the flak, but not add too much to the damage? That way, even when you miss (which you usually are), you're doing nagging bits of damage to the planes which could kill them if they dont' bugger off. The only other thing would be to somehow make the sandbags and ground behave as buildings, in that they do not set off the grenade, and TK your whole base if you miss..
I know that some people are an AMAZING shot with it, I know if Pat is playing he will shoot me down if I'm ANYWHERE within visual range, but the matter is, the Verling and Jap AA are MUCH better simply because you're shooting so fast it's easier to lead the plane and trash it, and most players simply CANNOT use the allied AA nearly as well and other types. When you see the bofors grenade blow near the plane, it REALLY should damage it. This is all a lag problem I'm sure, same thing as scoring a 'hit' on a moving tank but it not counting, forcing you to 'hit' ahead of where it actually is. Ah well.
I know on some maps like Wake allied AA (well, mostly the batteries) can really rack up kills, but 90% of them are from slow-flying bombers, or fighters that are silly enough to fly STRAIGHT at it. All this is within a fairly close distance too, seeing as there is so little land, the planes are going to be very concentrated in one area.
I know I've been posting up a storm lately, might bother some, most probably don't care, but I've been SOOOO bored lately. Until I can get to work (which should be within a week hopefully) I'll be pestering you all quite constantly :)
im usually pretty good with AA allies but flak i suck at.
I don't understand what you mean Cambo. The Allied AA is flak...
I don't have a prob with AAA as it is I can use any AA weapon and down an aircraft. The only flak splash problem I could see is that the 88 flak splash seems pretty small on aircraft, but quite massive when used on inf.
Why do they call it AAA in Il2? It's just Anti-Aircraft. I'm good with the 88 flak, but it should destroy any plane in one hit. It takes 3 hits to destroy an Il2 but one to destroy a b25.
Maybe Anti Aircraft Artillery
Yea, I don't eman to say it's useless, just that the 'near misses' with that type of grenade should actually do some damage. It would be much more effective that way. To take down planes with it, you have to be very good at leading exactly the right amount and hitting it directly. Which, I'm sure lots of people can do. But, that should only be the concern with just straight projectiles like the Verling and.. that other German flak. With the Allied flak, you should be able to pump a ton of it into the sky near the plane and damage it, seeing as the proximity triggered grenade does half the work.
I think the reason it seems to have such a greater effect on infantry than on planes is again because of the lag. The explosion is most likely slightly delayed behind the contact of the actual projectile. So, if the shot is dead on to the aircraft, the damage from it (the projectile) is what kills the plane, but if it's a NEAR miss, the grenade explodes, but then the explosion is lagged 'behind' where it would would actually have to be to damage the plane.
I don't know enough about the workings of the actual engine to know if this is the case, but that's how it seems to me. Dead-on shots will kill, but near misses do squat due to the lag. Maybe.
the verling is a bitch that is all i have to say , it may be off topic but i has to be said :)
get anywhere within visible range to a verling, and youre a dead bird.
Allied AA is actually quite good, because it may not have the ROF, it doent have to stop and reload, which is handy if you aim right.
I'd rather use the allied AA gun myself, in .62 it's crazy powerful. If anything *too* powerful. The Verling isn't bad either, but it cant match the allied AA.
And yes... the 88 seems b0rked. I hit a P47 dead on with an AA round as it charged me, and it somehow managed to survive the shot. An 88 hit would screw up even a heavy bomber, yet ingame it fails to even kill a fighter with a single hit.
Froggin_Ashole42Why do they call it AAA in Il2? It's just Anti-Aircraft. I'm good with the 88 flak, but it should destroy any plane in one hit. It takes 3 hits to destroy an Il2 but one to destroy a b25.
AA refers to "lighter" guns, ranging from a .50 cal on a half track, up to the Bofors 40mm. The term AAA is about the heavy hitters. Examples being the russian 85mm, or the german 88mm. They would be the ones making the wall of flack for b17s and b24s to fly through. On that note, an AA shell should be created for the flack88. I know it takes a while to traverse, but often you get that perfect opportunity for a hit at an IL2, but your AP rounds cant hit it very often. :rolleyes: Kind of unfortunate