Some suggestions -1 reply

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Arnoldio

I don't spend enough time here

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22nd July 2008

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#1 10 years ago

Hell, I'm new to the forums. (Yes I've read the rules and searched before posting)

I'll be listing from most "important" down to less (and I will update when I come up with new ideas.)

1.Spawn limit - Not literally, but let me explain. Lets say there is a german flag and brits are attacking it. In normal scenario there will be 6 brits (one full squad) and x number of germans. By the time the brits kill a few germans, 3 of the brits get killed. But thats not so bad, if german wouldnt have respawned. So in this case, brit squad gets wiped out. Now what I'm saying is that germans cannot spawn on that flag if there is ore than 4 brits in radius of 50m (I'm just describing the idea not the exact numbers). That will give us a nice "equal" firefight with no backup (except new waves of backup from other flags.) Now you will say: But, they have squadleaders to spawn on! Wll thats the second part. This could be "reverted" in the case of squadleader spawning, so if spawnleader gets out of 80m radius, they can spawn, so they represent a new wave comming over the hill. Other option is (as seen in PR) to build barracks and cannot be able to spawn on SL, wich would be even better IMO. This would also look more reallistic, why? Lets say you're playing on "Inavsion of Crete" and you're attacking a flag. Germans will spawn all oer the place! But hey! I dont see any barracks or any army structure, just houses. Now the 80m "spawnable" radius will represent germans comming from unknown location. I hope you understand what i mean with this :D

2.Tank speed - As "Matthew Baker" suggested in his list of suggestons, tanks would be slow, but by pressing shift, they would speed up to current full speed. I wanted to post this idea, but as i saw he was way faster. But then again IMO it should be the other way around, so no shift=Current full speed, shift=Slower, infantry walking speed (not sprinting).

3.Grenade in the turret - Maybe you could make the area where tank commander stands in very vulnerable to grenades, that would simulate throwing a grenade inside and killing the crew, but no the tanks (if possible, because that would make you die too)

4.Action voices - Im not very pleased with british forces voice because its so calmed, like its a recon operation (Brit voices are taken from SF if I'm not mistaken). German voices are pretty good but could be alot better. So I'm really suggesting more screaming and action. Also woices in vehicles could be added (Like in CoD2 tanks mission, when you get his, driver screams "Were hit!"), something like that.

The last but not least 5.Overheating barrel change - This siggestion isnt really related to current relases, but for upcoming baby, the MG42. So If you overheat is (Wich will not be a hard thing I assume), barrel change animation could be added.

That's all for now, I'm sorry if I posted something already discussed.

Have a nice day, Arnoldio




[79th]Sgt-D

Netdahe

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6th May 2006

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#2 10 years ago

First, welcome among us :) 1) I just think the opposite. IRL the basis of infantry tactics was in WWII era to overwhelmed the defenders by 3 against 1. So I would see the spawnzone of the defenders separated from the flag capture zone. Or unallow anyone to spawn where he was just killed. SL spawning is the only way to figure a massive assault wave. 2) Already proposed. Don't know if doable with the BF2 engine, but a good idea. 3) It would seems to much abuse and exploits (not mentionning a worthless amount of work). Because it may have happened once doesn't mean that it should be as a permanent feature. 4) It will happen eventually ; not high priority tasks. 5) Would be a nice effect, but maybe too much work I'd rather see spent elsewhere.




Arnoldio

I don't spend enough time here

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22nd July 2008

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#3 10 years ago
'[79thSgt-D;4450603']First, welcome among us :) 1) I just think the opposite. IRL the basis of infantry tactics was in WWII era to overwhelmed the defenders by 3 against 1. So I would see the spawnzone of the defenders separated from the flag capture zone. Or unallow anyone to spawn where he was just killed. SL spawning is the only way to figure a massive assault wave.

Your way is even better... so you would fight for the flag not on the damn flag :D




archjtect

I slept with your wife

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9th July 2008

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#4 10 years ago
Arnoldio;44505483.Grenade in the turret - Maybe you could make the area where tank commander stands in very vulnerable to grenades, that would simulate throwing a grenade inside and killing the crew, but no the tanks (if possible, because that would make you die too)[/quote] every tank crew who arent completely out of their minds have the hatches locked when in a battle situation. [quote=Arnoldio;4450548]4.Action voices - Im not very pleased with british forces voice because its so calmed, like its a recon operation (Brit voices are taken from SF if I'm not mistaken). German voices are pretty good but could be alot better. So I'm really suggesting more screaming and action. Also woices in vehicles could be added (Like in CoD2 tanks mission, when you get his, driver screams "Were hit!"), something like that.

are you german? i suppose not, cause theyre far from "pretty good". all of the current voice commandos in FH2 are taken from BF2+expansions, so dont expect anything appropriate for the scenario. theyll be exchanged in further releases as far as i know though.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#5 10 years ago

1. BF42 and BF2 mods have done this before (in fact FH did this). Basically a huge graying zone around the flags that made it a "no spawn" situation for both sides once the engagement happened.

It's an idea worth trying and it can make the game more fair with spawning removed from the equation during engagements but a careful eye should be put on A/D balance. The whole pace of the game depends a lot on this balance.

2. Yes 3. No 4. Yes 5. Yes