Sometimes I don't know what the Devs think -1 reply

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Catraphact

Slightly cooler than a n00b

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24th May 2004

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#1 14 years ago

Well, I'm going to start off with the fact that FH is a great mod. I am thankful to the developers for have doing everything they have and I also respect the the amount of time you guys have put into it. Thanks a lot. But. (Here it comes) sometimes I have to wonder, what is on your mind... Battle of britain: Why haven't the parachutes been removed while in Bombing the reich they have? You guys forgot the first time, and yes mistakes DO happen, but a second time too? (.67A) Adak island: Very rarely do I see the Japanese team win this. How do you fix it? Well...Give the Japanese unrivalled control of the sea, since the Americans have Defguns...Remove the fletcher. Also replace Garands with springfields! Would be way more fun. Also try not having a Stuart spawn at every flag. How are the japanese to attack in a landing craft on a public server with a Stuart just waiting to blow the whole thing up? The map LOOKS great, but also fix the bleed. the bleed should stop when the Japanese get 1 flag and make it a push map if necessary, from the south. This would result in GREAT infantary fights across the snowy mountains. It has tons of potential. Battle of the Bulge: Again, what exactly were you thinking lol. Its outrageous. The allies get a jumbo and all other gooides. The axis get KT and a p4h + stugs and Jagdpanzers. At the beginning, make the bleed stop when Axis cap 1 flag, or reduce Allied armored loadout. At the start, make the beginning ticket count the same, NOT less for the Axis. Gold Beach: It was hard enough. now its even more harder. Only 1 way too fix this. GIVE THE ALLIES MORE TICKETS IN THE BEGINNING! It has been said numerous times and yet, I am not sure why it hasn't been done. Battle Isle: Great looking map. Great Potential. Ruined by...Garand VS Arisaka. Make all spawnable classes on the Japanese side Assault with Arisakas and all Amercians spawn with Assault springfield. It may not be realistic for 1944, but it would be a hell of a lot more fun. And thats what its about, fun. Saipan: Impossible for the Americans to win. Reduce Japanese armor loadout. Also just have one or 2 tanks on the map. This would make a GREAT infantary battle. IMPORTANT NOTE: TO THOSE WHO AREE GOING TO SAY "OH, I'VE SEEN TEAM XX WIN A LOT OF TIMES ON MAP XX, ITS BALANCED. I am NOT talking about exceptional cases, but ask yourselves, does this happen very often? I think not. On the Panzer 3 issue: All I can say is, I'm a bit perplexed. You guys make the tankette, YAY, you guys make the French and thier TONS of new tanks for 1 map, YAY, you make the Valentine GREAT! you make the Pz38T EXCELLENT! BUT, couldn't all this have waited until the most common German Tank was in the game? I know its a touchy issue with the Devs but all I'm asking is why not? Another suggestion, not map balance: Bocage: This map is enormous! Its got the potential to be a Green El AL. Add a few hedgerows, add a few flags in some places and increase the Armor loadout. VOILA! Instant Great map recipie! (Counting on the fact that you guys get the Armor lodout correctly!) _ I have been registered here a long time. I rarely post, but I do check. But I felt I just had to post this. Thanks for reading.




emonkies

I'm too cool to Post

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17th July 2003

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#2 14 years ago

PzIII is coming, there has already been a interview with a german game webite that interviewed Armin Ace abd he mentioned that it was being beta tested. To me that means we might hope to see it soon. I dont know if it will be in .7 or in first FH for BF2 release but soon.




Arisaka

Staff suffers from PCD

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16th August 2004

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#3 14 years ago
CatraphactBattle of britain: Why haven't the parachutes been removed while in Bombing the reich they have? You guys forgot the first time, and yes mistakes DO happen, but a second time too? (.67A)

removing parachutes is a mistake IMO. it doesn't stop the (armed) pilots from landing on the wrong side and rape the flak-crew, and with the poor communication there is on (most) public servers it would take 15-25minutes before the team would try to hunt down the rogue pilot. i'd rather have the hand weapons removed (including knives), and locked vehicles, and locked MG-nests on those maps, with rafts and buoys to get back home. the pilots could get some floating smoke grenade, a flare gun or something for faster rescue.

Battle of the Bulge: Again, what exactly were you thinking lol. Its outrageous. The allies get a jumbo and all other gooides. The axis get KT and a p4h + stugs and Jagdpanzers. At the beginning, make the bleed stop when Axis cap 1 flag, or reduce Allied armored loadout. At the start, make the beginning ticket count the same, NOT less for the Axis.

one of the more enjoyable dice-maps, but it's still a dice-map.

Gold Beach: It was hard enough. now its even more harder. Only 1 way too fix this. GIVE THE ALLIES MORE TICKETS IN THE BEGINNING! It has been said numerous times and yet, I am not sure why it hasn't been done.

the brits seems to be getting further now than they used to. a few more tickets would be nice though. all maps should be calibrated to something like 45 minutes playtime on a 50 man server with 100% tickets, or a similar standard value.

On the Panzer 3 issue:

search.

Bocage:This map is enormous! Its got the potential to be a Green El AL. Add a few hedgerows, add a few flags in some places and increase the Armor loadout.

that's one of the diciest maps out there! fixing that one is like trying to rescue the men inside a submarine that has been on the bottom of the sea for two weeks!




Catraphact

Slightly cooler than a n00b

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24th May 2004

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#4 14 years ago

Thats not the question Arisaka: Dice map, so it can't be fixed. Don't tell me the bulge can't be fixed, I KNOW it can. Just change the bleed! Battle of Britain: Too complicated, easier just to remove chutes. Bocage: It can be fixed, 5 minute job adding some flags and some tanks. Panzer 3: Search, OK! I DID! All I was doing was pondering why the Devs made all these other things before it, not blaming them or anything. Just wondering what they were thinking, read the thread title. That is a question for a Dev to answer. Since you have't quoted other parts of my post, I assime you agree with everything else?




Arisaka

Staff suffers from PCD

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16th August 2004

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#5 14 years ago
CatraphactThats not the question Arisaka: Dice map, so it can't be fixed. Don't tell me the bulge can't be fixed, I KNOW it can. Just change the bleed!

The problems with Dice maps are many, but among the common flaws are that they end up in a balanced rape. they are not suited for the very long range and very lethal weapons of FH. Bulge is one of the more enjoyable Dice maps, but it's still a dice map, with many of the typical flaws they have. and of course - visually they're appalling compared to what "our" devs deliver. they have an empty feeling to them.

Battle of Britain: Too complicated, easier just to remove chutes.

not at all! simply removing the chutes does not fix any problems, yet it still limits options already there. it decreases realism, without increasing any. both solutions would probably take around the same time, but one of them helps, the other does not. and of course - removing the chutes does not stop minus-two-is-better-than-one-to-the-enemy-bailers.

Bocage: It can be fixed, 5 minute job adding some flags and some tanks.

disagree. only a total remake would allow the devs the flexibility required to make a good map. good alternatives are already available, so there is no reason to cling on to that old map. it has served it's time.

Panzer 3: All I was doing was pondering why the Devs made all these other things before it, not blaming them or anything. Just wondering what they were thinking, read the thread title.

they have answered in great detail, and don't like to do it again. that's why i said search.

Since you have't quoted other parts of my post, I assime you agree with everything else?

i haven't made up my mind on a lot of it. i haven't played enough pacific to mean something about it.




Spearhead64

The KING of..well something...

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14th March 2005

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#6 14 years ago
CatraphactGold Beach: It was hard enough. now its even more harder. Only 1 way too fix this. GIVE THE ALLIES MORE TICKETS IN THE BEGINNING! It has been said numerous times and yet, I am not sure why it hasn't been done.

:agreed Gold is one of my fav. maps. Give Allied more tickets then its good :cool: Devs please fix the Gold Beach map.




Oldschool

Shinjirarenai!

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19th April 2003

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#7 14 years ago

yes seriously do not bug the devs about the pzIII, they become irrated about it since the topic has arisen several times and often turned into flame wars in the past and been discussed ad nauseam. I sort of agree with you on Adak Island, although i'm not too sure about the springfield/garand suggestion you are making, if it's not realistic (i.e the americans did use garands against the japanese on Adak) then i'd say no against it. Dominence of the sea would help for the japanese, but i'd say let the americans keep at least the one defgun near the airfield so it doesn't mean complete rapage for them there either. Less Staurts would help too imo. I do not see why people are complaining about the Brits losing gold beach all the time. Recently i've seen the brits just push the germans back all the way to their last spawn and incircling it and blasting away. And these were on >50 player servers about full. Maybe it was just bad teams, but i've seen this occur about everygame of GB i've experienced.




Pickerel

The forums staffers think I'm Cool

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26th December 2003

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#8 14 years ago

Adak Island has me confused a bit... this happened at the same time as Midway, so why do the Americans have much better equipment? And the ticket bleed on that map needs to be fixed. Needing to capture so many flags to win as the Japanese should be fixed. I am for keeping the Fletcher in, but just don't make it keep spawning once the Japanese control the airfield!




Catraphact

Slightly cooler than a n00b

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24th May 2004

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#9 14 years ago

Ok fine, lets just forget about the p3. I didn't even say it. Dont turn this into another "OMG WE NEED p3 Thread OMG OMG" So lets just forget I asked and focus on other aspects.




DarthWoo

Addicted to GF

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20th February 2004

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#10 14 years ago

About Battle of Britain, I think the most effective (and maybe easy) thing to do would be to make the land on either side a kill-zone to the opposing side. It's been discussed before, so I'm sure the devs have some idea of how to do it. If you were a German pilot bailing out over Britain, you were very unlikely to be seeing German soil again for a while, and vice versa. The death just simulates your removal from combat, and then your return as a different soldier. Everyone can still bail out over the ocean and their own land of course.