Spawn Waves -1 reply

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Phillmurray

GF Pwns Me!

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15th February 2004

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#1 10 years ago

Ok... I have a suggestion that I just wanna share with you that I havent seen on a bf2 mod. So, instead of every individual has a "Time to respawn" of their own, the entire team will share a Spawn Wave. For Example... there is a clock counting down from 4mins (Just for example) all the time... EVERYONE who is dead will spawn at the same time once the countdown ends... I got this Idea while playing Enemy Territory....

Why would you want this? Imagine a meatgrinder type map... (Omaha Beach for example) Where hundered of players just get completely pwned trying to cap that next fortified flag. Now imagine 32 Germans NOT being pwned waiting to kill whatever moron is stupid enough to run at them! One player spawns, runs at them and guess what... 32 germans r waiting... hes dead! a team mate spwans does the same thing dies.... an endless cycle. BUT if the whole team (more or less) spawns as one wave and attacks together! Viola! 32 Brits/Americans vs 32 Germans! The Germans attention will be divided, and they will be suppressed by other Allies! Making it more Fun, Realistic and balanced. It would also benefit teamwork and squads r just a little bit more likely to stick together. Im sure on Omaha beach they diddnt send in one or two higgins boats at a time did they?! They attacked in waves! Also from the attackers point of view... Your capping a flag... an enemy spawns shoots at u, u manage to kill him but then another comes. then another! annoying! BUT with a spawn wave, you know atleast that if you've cleared the area. you have a certain amount of time untill reinforcements arrive. Not only is it more realistic but visualy it will just look better.

A bad point would be that some People will be waiting longer than others to spawn and that if your attacking a truckload of enemies will likely overwhelm you at any time. But isnt that what reinforcements do??... I dunno.. It might not even be possible in BF2, but I think its worth discussing. Im just sick of running over a hill and knowing that about 10 guys are bearing their guns on me alone... and they wont all miss. I know that people SHOULD spawn then organise an assault, but lets face it, they dont! Thanks for reading...




Kubador

First in Hell

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19th November 2007

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#2 10 years ago

Hmm. Very interesting theory you got there with some potential of epicness but I'm afraid it won't do any good in overall. Waiting one minute for spawn (look PR) can be annoying so what effect of frustration can 4 (or so) minutes bring?

Besides, I wouldn't worry about Omaha since devs will balance it for the current system.

Nice idea but it only could complicate things IMHO.




Guest

I didn't make it!

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#3 10 years ago

what Kubador said. very interesting but imagine dying by artillery/teamkill after 10 seconds. en you have to wait 4 minutes.

However, the omaha-beach theory sounded better. I'm not opposed to that. there could be like a spawn-time every 30 seconds at least. Then, you would spawn many at the same time, not as many as a 4 minute wave but still. and you wouldn't have to wait that long either.




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#4 10 years ago

hm well, it wouldnt be spawn-waves, as most spawn on SLs and if SLs are spread out - voila - spawnSquads, that is ofc oK, but what does these poor SLs do while waiting for the "waves" - yea they need to hide more... a fact that annoys people allready is that SL is just a "spawnpoint hiding" this would increase that part alot on them... Its better players pop out here and there, it spreads them out more even on the map, which is better for performance than 64 players in the same grid.

I agree on your vision though.. more concentrated attacks, like real ww2 assaults :D




It's Happy Fun Ball!

aka Killed in First Minute

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21st October 2005

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#5 10 years ago

Its not a bad concept. I think it would work with certain types of maps, like Omaha. 4 mins is obviously way too long. But 30 seconds or so is workable. Remeber, unless you have the misfortune to die at the wrong time you won't wait the full 30 seconds. The average wait would only be 15 seconds, and that's not too bad. Also spawning all at once would encourage teamwork.




[WOLF] Ionizer

Do the Squirrel Dance!

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19th March 2007

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#6 10 years ago

Isn't this how it was in BF1942/FH1? I remember (on WOLF FH1 server at least), that the spawn waves came every 20 seconds at :00, :20, and :40. If Fact, By knowing when the spawns came, you could drop troops exactly where you wanted them on Foy with the paraplane.

I'm not sure how it would work with the squad system, though.




Phillmurray

GF Pwns Me!

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15th February 2004

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#7 10 years ago

Ah, yes. Ofcourse not 4 mins (That was just the first number that came into my head) But I think maybe 1 min! My reason for a longer than usual spawn delay is so people will keep this in mind before rushing recklessly into battle! You'd be like "ok ive just spawned... so If I die now, Im gonna have to wait like ages! I'll be careful and approach slowly..." Now I know sometimes you get killed by arty and spawn campers which has nothing to do with your recklessness or tactics in that sence. BUT wouldnt there be ALOT less campers?? Think about it... would you hang around waiting for spawners knowing that the entire team is about to spawn? Diddnt think so.... Also longer spawn times = more will to live. meaning Suppression will be usefull again because people wont wanna poke their heads out for a measley frag or two! (Again, adding realism) As for squad leaders having to hang around, yeah that is a point I overlooked. But an organised squad wanting to attack as a full unit will probably have to wait for the WHOLE squad to spawn anyway... which would in theory take longer! I mean youll be waiting one guy spawns, then anotha guy, then one runs off n ur like "Hey get down u fool!" so he gets shot, so you have to wait for him again.... and in the meantime YOU die! Where as in spawn wave mode, hell have to wait once for the whole squad and thats it, he can attack with full numbers (Admitedly things could still go wrong but thats the basic theory)




[79th]Sgt-D

Netdahe

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6th May 2006

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#8 10 years ago

Nice idea, but I'm afraid it would frighten the casual players...




Phillmurray

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15th February 2004

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#9 10 years ago

Damn... Its just I find when I play a game that lets me spawn too quick I find myself not caring about being killed and treating deaths as a slight hiccup that sometimes I dont even notice, and these factors send me into a trance when im playing and I become a FH2 Zombie. I like pr a bit but im not in love with it by any means, I'll play it because of 1.teamwork 2.almost evry1 uses voip (kinda comes under teamwork I guess) 3.Reality and 4.Immersion

But I have to say one thing that doesnt bug me about PR is the long spawn times! It makes me pay attention when im alive and stops me day dreaming.

Now I REALY dont want this mod to become a PR clone. I play a game for fun, not because I want to live and breathe the reality of it (Trudging around a 1km map just to get shot without even seeing who killed you) But having said that, the thing I want in FH more than anything is Immersion... Storming a beach with a horde of allies rushing out the landing craft, explosions going left and right mg tracers overhead! Not running up alone and getting killed by a 3 round burt of an mg42. and Some real teamwork to improve your chances of survival, not your score. I hope no one assumes that im saying the mod is unbalanced or not immersive cos Im not, I am a huge FH fan since FH42, I baught BF2 JUST for this mod (No bullsh*t). I just wanted to have some input on my fav mod and be a part of it!! Could it at least be tested in the Betas before 2.2 release? surely it wont be too much of a shock to players. Considering I am one of the veterans of FH... lol. or just have it on Omaha and see how ppl react to it. It will definately be a better mode of play on that map.




No.8 wire man

Who the **** is Reven?

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30th May 2006

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#10 10 years ago

This concept has got me thinking. Whether it would work is another story.

Is a different spawning system possible I wonder?

Any way my 2 cents worth concerning a map like Omaha.

I would like to see if the whole squad could spawn all at once instead of in dribs and drabs, either on a squad leader or at a spawn point. That means a whole squad enter the battle at once or if everyone in game is in a squad it could mean two or three squads could be in the battle at any one time. This is especially important for the G.Is coming off the landing crafts.

Now as far as the dynamics of the spawning system goes I haven't got a clue how it works but what I would like to see for this particular map is compulsory joining of squads. (people will hate that idea I know.)

The lone wolfing style of play will end up with the same old results, play concentrating around one part of the map and the rest is desolate and quiet.

What this map needs is a fast turn around of players and a hectic pace.

A couple of ideas how the spawning could work; players join a squad, when the last one dies the whole squad respawns in a matter of seconds at a spawn point, no squad leader. Or perhaps spawn off a squad leader and spawn off him en-masse.

These might be rubbish ideas but hopefully a "brainstorming session" like this might bring one or more great ideas forward. I would like to see this map become more dynamic and immersive than your average 'capture the flag' or 'push mode' map. :deal: