oh i dont even want to think about how much have to be done to even make that happen >.
Well, what about only on select maps?
Well... Different game modes DO actually run regularily AND are accepted by players for that one Mod-We-Do-Not-Name (that Reality thing you know...). I don't see why this shouldn't work for FH2. Cheers, F.R.
I like this idea, and I don't see anything wrong in applying it only in some maps - especially the invasion-type maps ones that would benefit from it most, such as Crete, Omaha or a future Stalingrad map.
Forgotten_Reality;4798415Well... Different game modes DO actually run regularily AND are accepted by players for that one Mod-We-Do-Not-Name (that Reality thing you know...). I don't see why this shouldn't work for FH2. Cheers, F.R.
Why is it a Mod-We-Do-Not-Name? Actually both PR and FH2 have been mutually helping each other at many times. Each is great on its own and I don't understand what's wrong with referring to them.
Neither do I, but I have been flamed more than once for proposing one of it's features.
Yeah, but PR DO have some good features, but I just find it too boring. but I think alot of suggestions are being discarded just because they dont want to look like theyre copying PR.
'[WOLF Ionizer;4795982']Isn't this how it was in BF1942/FH1? I remember (on WOLF FH1 server at least), that the spawn waves came every 20 seconds at :00, :20, and :40.
Yep, spawn waves were the norm in BF42 as opposed to individual players having their own countdown. I personally prefer the wave system over the individual times, mainly because it keeps players grouped together when they respawn.
Wasnt this feature in bf1942? I think so but it was more like one wave each 30 seconds. If it wasnt 1942 it was some other game around that time, Operation Flashpoint perhaps. The idea is pretty good IMHO, but 4 minutes is way to long for FH2 gameplay and map size I think.
Yep BF42 worked like that but I think that the counter was 20 seconds unless it was increased to 30 seconds in FH1.
Spawn wave time in FH1 was a server side setting, I believe.