Spotter kits -1 reply

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Swellick

The Internet ends at GF

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29th March 2005

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#1 13 years ago

I think spotter kits were introduced in .66 - i went nuts. I loved them and edited maps so I could play them in single player. Now in .67 the fixed the "jump of death" is removed. I have a few suggestions: 1. What about artillery kits? Now I know that you can technically call in artillery - no one ever responds and if they do they are innaccurate :( 2. It would be cool if there was a fighter kit. You would call and fly a fighter until you died or ran out of ammo. 3. Stuka kit needs to be improved - so you could actually fly the plane and dive bomb and strafe until you got shot down or ran out of ammo. 4. B17/Lancaster/PE-2 bomber kits. 5. Stuka and He-111 spotter kits are absolutely necessary in the DICE Stalingrad and FH's Battle of Stalingrad. Also, there's a bit of a bug... you get to call in four airstrikes. That's fine and keeps it balanced, BUT then thats it you don't get to call in anymore unless you suicide and wait 5 minutes for another kit to spawn. I think it would be great if the spotter got ammo "recharged" after 5 minutes.




MkH^

FH tester

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24th September 2003

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#2 13 years ago

I think artillery kits would be pretty cool and I don't see why should they not be added in the mod. About the figher kit.. don't know really. Maybe a kit that launches a fighter or ground attack plane that flies over the map like the current bombers, but can be controlled vertically to strafe an enemy position, like a machinegun nest or something. If it's impossible to make it controllable vertically, make it start from certain angle and fly towards the target on the ground. I think the overall idea is kits being fully controllable is quite bad.

The kits should also be more plentiful. It's not as if anyone can do much damage with them. I'd add maybe one or two in the homebase in each map and keep the current hidden ones too.

I have a suggestion regarding the spotter kits too: scout plane kits.

MkH^I was playing a clan game yesterday on Goodwood, and we were getting owned by the axis forces. They had surrounded our base, and anyone trying to break out of the ring was being shot by tanks from multiple directions with no idea where the shots were coming from. So, this one time I thought I'd give an artillery target at one of the visible enemy tanks and try to kill it. I jumped in the howitzer and as the spotter view came up, it showed a huge area and I could see all of their tanks behind the hedgerows and such.

That led me to think, how useful would spotter planes be for especially clan games, or other teamplay based gameplay. They would give a really nice strategical advantage.

However, if they could be controlled and spawned in the air, they would be used for either flying to the rear flags or kamikazeing at enemy tanks, so my suggestion would be to make them the same way as the bomber air support or Waco glider kits? You'd take the kit, fly over the battlefield and observe and then ditch the plane. On some maps the bombers are flying so high that you can't even see the ground though, but I supposed the flying height can be varied or something.

I don't know if this is possible, but it would be even better if they were given an automed flight course so they would circle over the battlefield until the player bails. Maybe they didn't even have to circle, but a horseshoe shaped route and fly out of map.

If automatic flight courses are impossible to code for some reason, you could give them manual control using only the rudder, as with the current bomber and glider -kits.

As for what would the view be like, I was thinking about the plane flying tilted to the left or right side, as if it was turning using the flaps, which would be most realistic, or giving it a view similar to the bomb or artillery sight, only broader with no huge frames blocking the view. Maybe it could be given a 3rd person view almost directly from above so you could see the ground.

Possibility to spot for artillery, or call automatic artillery (as with the SR-71 in EoD) would be a definite plus.

As for planes I don't know. We'd have the Piper already, but I suppose there are some more realistic alternatives too for spotter planes. For Germans maybe the Fiesler-Storch, FW-189 or HS 126. Not to forget the Russian, Finnish, British and French scoutplanes either.

There are also lots of suitable, non-plane maps for such feature.. Goodwood, Nordwind, Bulge, Sector-318, Gold Beach and the list goes on.

Anyway, I think this would be a great feature, especially as the code is already basically in. I'd absolutely love to see this feature in later FH versions.

What do you think?




Swellick

The Internet ends at GF

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29th March 2005

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#3 13 years ago
As for what would the view be like, I was thinking about the plane flying tilted to the left or right side, as if it was turning using the flaps, which would be most realistic, or giving it a view similar to the bomb or artillery sight, only broader with no huge frames blocking the view. Maybe it could be given a 3rd person view almost directly from above so you could see the ground.

Good idea. I think it would be cool if the piper on sector 318 and aplenfestung (i don't know if it's on any other maps) could actually be an artillery call kit in itslef. One guy flys, the guy in the back seat calls an artillery strike... just an idea. Oh hey, is FH planning on putting the german stork into the mod?




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#4 13 years ago

I think if you managed to get 2 people in a Piper L4 and over the enemy and had your spotter spot the enemy.... you DESERVE automated artillery to rain down in a few seconds.




{TDB}Chicken

But...Why's the Rum Gone?

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29th March 2005

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#5 13 years ago

The rechargable b17/Lancaster (or is it Wellington?) kit seems like a somewhat controversial idea. First, how many planes do you expect the Airforce to devote to one man? The limited charge, and slow respawn time is meant to give teh opposition a chance, or so i believe. Constant bomber support in a given area is a little ridiculous...




MkH^

FH tester

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24th September 2003

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#6 13 years ago

Anoter thing is that it wouldn't give other players a chance to use the kit. Why not just sit behind the frontlines in the safety of mainbase just sending planes at the enemy base instead of attacking and dying making the kit respawn with full charges again?




edieboy777

GF makes me horny

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11th June 2004

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#7 13 years ago

why not a kit that is scripted so artillery shells spawn in the air above the said target and come down and explode as if they were fired by someone, and all the people killed by it wouldnt give the spotter a point but rather just say *insert name here* is no more like with the cruise missile in DC. It does work in BF 1942, i've seen someone do it and post screenshots of it on the DC message boards




West36

Don't forget to bring a towel!

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24th March 2005

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#8 13 years ago

When FH ports to BF2, that commander thing they've made could work for this. He has the map in front of him, and on FH he could point and click or whatever and call in artillery, bombers, strafings, etc. on that postion, so I guess this could work. (?)




BDNeon

Da leader of the BadLads gang!

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8th February 2005

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#9 13 years ago

I know automated artillery shells are possible. The french blimp in BF1918 can call in automated artillery. Just ask em how they did it.




Tas

Serious business brigade

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3rd September 2004

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#10 13 years ago

As long as its not to accurate, rl arty wasnt.