Spotter Radios -1 reply

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Cadyshack

Hey, you scratched my anchor!!

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4th July 2006

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#1 13 years ago

Hows about we make radios for spotters deployable? Normally, these were bigger for the longer range the messages had to extend to. Sometimes, spotters layed prone and took the radios off their backs. So how about making them deployable on the ground. Aiming down the sight will bring in binoculars also. When spotting for arti guys on the new map thing (spot on drawn map, arti guy moves his landing spot there), Make it delayed, like position it on the lateral then horizonal coordinates on the map. All this time, the spotter physically talks into the radio (which gives off static and sends "roger" and conformation messages). Nearby enemies can hear this and track him down, and the spotter has to stay static to finish the spot. Also, if the spoter is eliminated, enemies can jump on the radio and gather intelligence such as where the arti is (all see this), maybe where the commander is, and some other important information. What do you think?




granpa_jo

I bent my Wookie.

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1st September 2006

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#2 13 years ago

I think it complicates the process too much. Its already hard enough to get people to spot for artillery and all they have to do is click a button. Adding stuff like this in will make it well neigh impossible to get someone to spot.




Hawk_345

BF-Korea beta tester

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23rd April 2006

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#3 13 years ago

I really do like the idea of a sort of spotting psot, maybe when deployed a typr of cammo is layed over u and radio so it would amke the kits more user friendly, it would be nice if u could set up on a hill with a nice bit of grass or in this case desert and deploy the radio and camo apears over you and the radio to help discise u so u are not spoted so easily while spotting.




Cadyshack

Hey, you scratched my anchor!!

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4th July 2006

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#4 13 years ago

:agreed Good idea, it will definately help. And this is for more realistic spoting (it didnt take 2 seconds, more like 1min if everybody understood everything). It also promotes spotting at a distance than going rambo in a jeeps with binocs, calling in a spot next to ur target, and then driving the heck out of dodge. Plus, it would add a bit of immersion with the talking (plus bonuses for enemies getting on it). Of course, if the spotter goes down, make it like 30sec untill it disappears, but not kills an enemy soldier on the caped radio.




Jetro

There's a satchel on your tank

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6th December 2004

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#5 13 years ago
Cadyshack;3277254 going rambo in a jeeps with binocs, calling in a spot next to ur target, and then driving the heck out of dodge.

Except most people call from a distance with binocs already, less chance of getting shot.




Cadyshack

Hey, you scratched my anchor!!

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4th July 2006

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#6 13 years ago

But now, spotters have to be smart, and because they have to stay static for a little while, and display sound for nearby enemies, they could be stopped. Further, sometimes, arti wins maps (New Stalingrad for example). If the germans can stop the arti (somehow stop pixel aiming) then they have a better chance at winning.




Kurb King

All my base are belong to n0e

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11th April 2005

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#7 13 years ago
Cadyshack;3277254 It also promotes spotting at a distance than going rambo in a jeeps with binocs, calling in a spot next to ur target, and then driving the heck out of dodge.

Going rambo with the binocs? That is one I never heard of. :uhm:

Man portable radios in WW2 had a reletively short range (few miles), information would be radioed from the front to a base station near the front, then transmitted either wirelessly or via cable to the commanders/support.

A crazy idea is to have the radio only work within a certian range from a friendly flag to simulate lines of communication.

This really could prevent that "rambo spotter" from running to the enemy main base and calling artillery rape on all the enemy vehicles and spawning soldiers. The range of the portable radios should be long enough to get a useful spot (enemy flags) but short enough to keep artillery from hitting targets way behind the "frontline"

I know that if the range would have to be limited to unrealistic distances to have this even noticable but simulating lines of communication would be really cool and there are already some good looking radios modeled/skinned for FH2.




Eglaerinion

Vault Dweller

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22nd September 2003

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#8 13 years ago

Indeed keep it simple, for commander arty: SQL request artillery strike at coordinate on map. Commander denies or confirms request from SQL. For player arty a similar system as BF1942 should be used maybe it would be cool to remove the bird eye camera though but have something else in place to make it possible to hit a point with decent accuracy.




|HV|MacGyver

Mr.Fixer

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12th November 2004

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#9 13 years ago
RandomPercision;3277891 A crazy idea is to have the radio only work within a certian range from a friendly flag to simulate lines of communication. This really could prevent that "rambo spotter" from running to the enemy main base and calling artillery rape on all the enemy vehicles and spawning soldiers. The range of the portable radios should be long enough to get a useful spot (enemy flags) but short enough to keep artillery from hitting targets way behind the "frontline" I know that if the range would have to be limited to unrealistic distances to have this even noticable but simulating lines of communication would be really cool and there are already some good looking radios modeled/skinned for FH2.

Sounds like a great idea actually, another thing that can be added to prevent excessive (back)flag raping. But generally: yep keep spotting easy, it's already underused as it is.




Hawk_345

BF-Korea beta tester

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23rd April 2006

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#10 13 years ago

Yes the range limit is a good idea, if possible, if it is, this could also be done with the comands as well so we dont hear "rgr that" from a guy on 1 side of the map and u on the other, 2 birds with 1 stone could aply here if possible.