Spotting for artillery -1 reply

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|KFG|Hell_March

GF makes me horny

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23rd March 2004

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#1 14 years ago

I think more infantry classes chould carry binoc's to spot for arty. Reason beeing there are a few different maps like aberdeen that have artillery but there is no officer classes availble or sniper kits available. So unless you have some1 to spot for you manaully and to help guide your rounds to the target indirect fire is impossible on certain maps. Maybe perhaps more vehicles could be given artillery spotting capabilitys such as apc's jeeps armoured scout cars (puma). I do think this is an issue that needs adressed esp on maps where artillery can not get any arty cams to fire indirectly




MkH^

FH tester

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25th September 2003

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#2 14 years ago

Very good idea. Although, the artillery isn't very usefull in the current version of FH anyway, infact, the only maps I can imagine with the artillery being of any use, are Berlin Outskirts, Charlie Sector and Gold Beach.

FH needs a lot more artillery in most maps, like BG has. There should be a huge artillery battery in every map (excluding the city combat maps, like Arnhem), in the back of the base where it's hard to reach.

Binoculars and artillery spotting position should be more widely available. The artillery batteries are a big enough issue to deserve an own thread.




terminal-strike

terminal-strike

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6th May 2004

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#3 14 years ago

I think the problem is that artillery spotting does not reward the spotter in any real way, its just a act of generoisty.

On public servers its rare to have somone who gives good regular spots to a arty person who, in turn uses those spots effectively.

To increase spotting I think a artillery spot should generate computer controlled artillery strike (like RTCW). It could be just a few shells with a delay, and the strike call coudl havea a long reload time but it would give the spotter something ( "pay" him) for his work on spotting.

Computer controlled arty has been done in EOD and belive bf 1918 so its at least possible.

The key idea is to reward the spotter for spottting so other schems might work to. For example if the spotter got every other arty kill taht a spot generated, that might encourge ppl to use it as well.




Swe_Flying_Frog

The Frogs Will Invade By Air

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2nd October 2003

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#4 14 years ago

I dont think the binocs should be given to ordinary riflemen and MG gunners... Why not just forget the binocs and let the soldiers spot whatever they see in the normal line of sigth. Sounds more realistic to me... IRL the soldier looks on a map and tries to point out were the target is on the map by using the landmarks. And then write down the coordinates wich the Radioman sends away and BOOM!




Swe_Flying_Frog

The Frogs Will Invade By Air

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2nd October 2003

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#5 14 years ago

terminal-strikeI think the problem is that artillery spotting does not reward the spotter in any real way, its just a act of generoisty.

On public servers its rare to have somone who gives good regular spots to a arty person who, in turn uses those spots effectively.

To increase spotting I think a artillery spot should generate computer controlled artillery strike (like RTCW). It could be just a few shells with a delay, and the strike call coudl havea a long reload time but it would give the spotter something ( "pay" him) for his work on spotting.

Computer controlled arty has been done in EOD and belive bf 1918 so its at least possible.

The key idea is to reward the spotter for spottting so other schems might work to. For example if the spotter got every other arty kill taht a spot generated, that might encourge ppl to use it as well.

That sounds excellent but to balance it, make that incoming barrage pretty inaccurate so it wont be a direct hit everytime. That will ruin the gameplay totaly.




D-Fens

uwe bolltastic!

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2nd May 2003

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#6 14 years ago

binocs should spot twice the distance




MelanchOli

Dread thinks I'm a special person

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31st March 2004

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#7 14 years ago

From my experience with BF1918, there is no random computer generated artillery there - at least I've never seen anything like that.

But what BF1918 does better than FH, it's artillery batteries. On the "Champ de feu" (field of fire) map (I think it's that one anyway), both sides got a linked array of heavy guns that fire in rapid succession. Within some five or six seconds, four heavy shells go off and impact some two meters from each other. Rather scary - and extremely effective...

And what's great about BF1918 arty as well, it's the sound they create. There's an incredible wall of howling, whirring and blasting of grenades in the air. If you're next to a heavy linked battery, you can hardly hear anything else.

Next thing, by my feeling BF1918 arty has a bit larger splash radius than FH does. And there is much more artillery around generally. (OK, it's also used as anti-tank defense on many maps, so...)

And then, BF1918 maps are usually much smaller than FH ones. BF1918 maps are around the size of vanilla Stalingrad. So basically, there's a few things FH could be inspired by from BF1918, but not that much...

And, another problem, the fixed arty we've got now (the 105mm) fires in a much too straight line to be used the way real artillery was (is) used. If the thing is called a howitzer, then it should also fire like one, that is: ballistically. As of now, rocket arty (Nebelwerfer) is much more effective since it covers a much larger area of effect anyway...




Apro-FIN-

Real men don't change avatars!

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1st September 2004

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#8 14 years ago

I'm in favor of linked artillery guns too... And what comes to the spotting: it is rare as often only snipers spot. Amount of snipers is limited (thank god) so there is only one or two players able to spot. If officers would get some more goodies so that more players would pick that class the problem would be solved.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#9 14 years ago

Map designers need to wise up and at least place some kits w/ binocs next to the artillery station. Aberdeen can have up to 3 wespes and 3 priests and NOT ONE BINOCULAR. It's pretty sad because most of these things are just oversights. Bocage for example, the only way the allies can spot is to race to the windmill and get it before someone who wants to snipe. Or steal a german kit and live long after that. I have been a strong proponent of linked artillery. Like a field of dug in priests or howitzers. And make the effective area of fire useful and not overpowered, by making the shot arcs reasonable by scaling them down or giving people a charge type system. You could aim a howitzer 4 or 5 battery and charge up 70% power and let go and they'd fire 3 seconds apart.




peckens

peck peck peck wooodddddd

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26th January 2004

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#10 14 years ago

i dont think alot of soldiers got binocs




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