To prevent squad hopping you should add time to peoples respawn if they do just like in PRMM its works very well.
Quite right, it works very well, i doubt anyone squadhops anymore in PRMM.
squad hopping is fixed in the upcoming patch, its a non issue now
Is it? As far as i know all they did is make it impossible for you to switch squads while you are alive. If thats true the only thing that has changed is that people have to wait 15 seconds before they can spawn with their new buddies? I'm not actually sure..
suicide > switch > spawn?
I think it was you can't change squad spawns while dead. Squad hopping wouldn't benefit a live player in the least.
"If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once."
On an interesting side note. It's funny how all the clanners are going into convulsions since apparently many of their core stragtegies revolved around this little exploit. And how this will kill the clan community(BF2 clanners must be really fragile).:lol:
JetroOn an interesting side note. It's funny how all the clanners are going into convulsions since apparently many of their core stragtegies revolved around this little exploit. And how this will kill the clan community(BF2 clanners must be really fragile).:lol:
You serious ? Man I've never understood why people use exploits/cheats etc for something where they want to have FUN and winning is only fun if you've done it in an honest way. Oh well...
|HV|MacGyverYou serious ? Man I've never understood why people use exploits/cheats etc for something where they want to have FUN and winning is only fun if you've done it in an honest way. Oh well...
Yea, well sometimes its tough because if everyone else is doing it. You might have a tough time taking cheaters down. A few examples. Someone hiding behind sandbags using the exterior view to look over it. Or someone running around with there pistol and they spot you, stop for a split second, and while standing they switch to a bazooka and Tear you apart. Same thing for faust and k98. I do some of this sometimes, mostly the bazooka trick. This can be done with rifles too and I see people do it from time to time.
Unless you've played BF2 clan matches then I suggest to be quiet about them. You prolly don't have any knowledge how they are played or the tactics used in them. Anyway, actually that new patch doesen't really change anything. Squad hopping can still be done, but you have to learn to do it while you're alive, and as squadleader of some sneakgroup, to stay alive longer. Basicly, squadhopping will probably be the same, but the time when they do it changes. On topic: That would be a good solution to prevent squadhopping.
The tactic I heard was being used was that someone playing specops (who's invisible to radar scans) would run somewhere, then form a squad, and act as a "gateway" through which an entire team would spawn to move closer to an objective.
I wouldn't call this an exploit per se, but it's certainly lame. But then, so's basecamping and yet people love to do it.
Basically, some people rank-order winning at the absolute top of their lists of things that are fun. Others don't care as much about winning and want to just play a fun game where it's a good, tough battle. I find the folks who want to win above all else tend to be people I don't want to game with, which is why I stay away from clan matches. A lot of the tactics clan players use come across as "cheap" to me or "dirty pool", but the clan community doesn't bat an eye at them. That's cool, and I don't begrudge them their fun. I just don't want to be a part of it.
Personally, I think EA changing this is kind of stupid -- the moreso because it can be sidestepped apparently and doesn't solve anything -- and that this is something public servers should just admin against the same way some servers have anti-basecamping rules.
The one thing I've NEVER gotten about this kind of stuff is why developers in general just don't make this a server-side variable. Let the server choose how to handle it and then you know exactly where you stand. If it's enabled it's cool, and if not, it's not. If FH2 is going to somehow address this, I'd recommend just making it a variable that's controllable by the server (if possible).
But is it worth side stepping? Being able to spawn and entire dead team in one area is a powerful move. The change effectively kills hopping in public servers and hampers it in clan play, hence the clanners complaining.
Since squads only hold a max of 6 people I imagine the only other way squad hopping to make gate ways could be performed is by one squad leader spawning five guys, they leave and five living guys change and perform mass suicide. 31 lost tickets later, you've moved your team. Not a very sound tactic if you're trying to win.
At caeno: If clanners want to broadcast their opinions in public, everyones allowed to criticize them in public. Especially when they start yelling "This will be the death of BF2!" Simply put, if a team is 99.999% reliant on a system oversight to perform in any competent manner, like they are claiming, were they really that good to begin with?
This is just like the BF2 patch that forced pilots to acknowlegde the existance of AA pieces. Crying will ensue, tactics will change, then life will move on.