squadleader minimap icons -1 reply

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Nephros

Amateur cruffler

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26th January 2005

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#1 10 years ago

The commands a squadleader can set on the minimap are pretty limited by default. To give complex instructions requires VOIP, which is grossly underutilitzed at present, in part due to the wide diversity of languages in our players, and some general timidity, particularly in new players learning the game. There are a few things I would like to see that might help make squads attain more tactical proficiency: (1) The ability to place and remove multiple simultaneous commands: for example, to tell your squad to mine all 3 choke points on the front line of Tobruk, not just the east one. (2) The ability to assign tasks to squad members by number: i.e. if your squad has 6 members, on the west choke point the SL could place MINE 2, 3 (meant for squad members 2 + 3), on east choke point place MINE 4, 5 etc. (3) Have defensive "cone of fire" icons: either as a general command or member specific as in (2). A general icon may indicate you want your squad to set up at a defensive spot facing a certain direction, rather than just saying "defend". Even better would be member specific, i.e. 2,3 face west at position A, 4,5 face south at position B, 6 face east etc. In well run squads, the SL is frequently setting new 'move to this location' markers, and even a simple change such as 'move to this location and defend east' might improve squad teamplay a lot.




Guest

I didn't make it!

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#2 10 years ago

It's already in game.

The commander job is to assign to the squad leaders different tasks so he can relay them to his squad to follow.




Biiviz

Eggs!

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29th February 2004

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#3 10 years ago

He's talking about giving orders to specific squad members.




Guest

I didn't make it!

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#4 10 years ago

Thats what Squad voip is for




Biiviz

Eggs!

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29th February 2004

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#5 10 years ago

Sire_Apple;4574590Thats what Squad voip is for[/QUOTE]

[QUOTE=Nephros;4574180]To give complex instructions requires VOIP, which is grossly underutilitzed at present, in part due to the wide diversity of languages in our players, and some general timidity, particularly in new players learning the game.

Didn't anyone actually read his post?




Mokusaku

I follow teh Moo!

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18th November 2007

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#6 10 years ago

Giving more options for SL's like Nephros suggest would be great. But I fear devs can only tweak existing SL commands and not really add anything new.

By the way I know commander can give orders to different squads but is it really so that SL cannot address only those squad members that he wants? So like giving 1 and 2 order to defend that place while other move on (I've never been real SL ingame)?




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#7 10 years ago

In real life a company/platoon commander gives orders that are designed to send a squad off to do a specific task while a squad pretty much sticks by the squad leader in a "do what I do and shoot what I shoot" manner.

As much as I love the idea of intra-squad orders for specific fire teams or individuals, this enthusiasm has to be tempered with the notion that generally squads are co-located and focused on a single task.




Flyboy1942

A.K.A. Ghanrage

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29th January 2005

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#8 10 years ago

I've said this before and Ill say it again, we need way points. One marker is nice, but in the heat of battle, it's a pain in the posterior to stop and change the rally point to a new location once you get to the first one.

It would be awesome if the squad leader could put down a handful of way points so the squad knows to follow this path to the base or move from that bunker to this side of the trench and clear it, then take flag.




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#9 10 years ago

99% of the times in a public channel, players don't need the SL to tell them where to attack, so those lines on the minimap is of little use.