strong arms -1 reply

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snotvod

11

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26th May 2005

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#1 12 years ago

Being a frequent visiter of militariafairs and having a father who is a teacher in a military school and thus having acces to quite some weapons, i held many a ww2 weapon in my hands and tried some things one would experience during combat. First, i think the reloading of weapons other then the AT rifle(wich reloads to slow IMO) should be much slower, because when i reload a weapon, it's generally WAY slower then it happens in FH, this might be because of my clumsyness, but still, especially the BAR handles like a pig when reloading. Second, i've experienced how hard it is to keep heavy weapons, like BAR's and Brens, in front of my eye, to look through the ironsight. I'm not exactly a bodybuilder, but i surely don't have much less of a physique then the average ww2 soldier, and really, after 15 seconds or so of holding the BAR up to my eye, i really had to lower it because of cramps in my arms. So is it possible to make holding a heavy weapon in ironight decrease your stamina and only being able to hold it up for a limited amount of time? Third, i can imagine you wan't to be as close to the ground as fast as possible when the mortar shells start to land, and that a few bruises are nothing compared to a leg blown of,so the speed with wich you go in prone position seems to make sense, but i really cant stand up from prone position while holding an mg in less then a second, can this be made slower? That's all i can think of for the moment, so what do you think? Oh and before the flaming begins, yes i realise FH42 is done and will not be updated, and yes this suggestion is for FH2.




McGibs

FHdev

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3rd October 2003

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#2 12 years ago

yup, I agree with all (exept maybe the the IS fatigue. There will be other factors effecting that, which does pretty much the same thing)




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#3 12 years ago

Well, as long as tank turret rotation is sped up to scale to aid gameplay....

that said, would it somehow be possible to have people with heavier weapons run slower?




Bert Preast

GF Pwns Me!

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1st May 2006

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#4 12 years ago

I disagree, to an extent. If Snotvod is 15 he will be a lot stronger at 18, and stronger still at 22. Also, as the BAR was usually a squad weapon, it was almost always carried by the fittest bloke in the squad. Infantry training is all about familiarity with weapons and fitness, and it's practised daily. Often the weights carried are artificially increased to simulate the condition you're likely to arrive at the battle in. You learn to fling yourself at cover and disregard bruising, and you're up and away like a cat with tobacco in it's arse when you go forward. That said, the timings in FH are a little too fast, and you NEVER fumble a reload - which can happen to even the most practised soldier.




Frenkan

Trying to stay out of room 101

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30th April 2004

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#5 12 years ago

I agree with Bert Preast. Of course a gun would be heavy for a 15 year old. I remember when I began my militaryservice and we were handed our rifles. I thought my arms would fall of the first couple of weeks but you got used to it and your arms grew stronger after X times at the shootingrange. A fully trained soldier shouldn't have much problem carring his rifle and aiming with it. However, fatigue should definitely affect your aiming with a rifle ingame. Just running 100m fully equipped affects your accuracy.




Bert Preast

GF Pwns Me!

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1st May 2006

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#6 12 years ago

Aiming in game should be as is, where you slowly become more accurate - but after a short while (10 seconds?) accuracy should again decrease to simulate the strain on arms and eye. However, you should only need to drop the weapon out of the aim for a couple of seconds to get things back to normal.




Bert Preast

GF Pwns Me!

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1st May 2006

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#7 12 years ago

Meant to mention fatigue as well, but I got over excited. There is no fatigue in BF1942 or FH, yes? Does BF2 monitor fatigue? If it doesn't then asking for it in a mod is asking too much but if it does then yes, it should have a very real effect. Fire and manouver gets very tiring very quicky - you've sweat running into your eyes, your helmet keeps shifting, and webbing and whatever's down your smock make your position more than uncomfortable.




snotvod

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26th May 2005

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#8 12 years ago

Ok, a soldier who handles and fires his weapon day after day after day will probably be able to handle it in a much more easy and fluid way, but still, the human body has got it's limits and these should be represented in the game (if possible). Oh and btw, this weekend it's my birthday so i'm more 16 then 15




[130pz.]Kading

I take what n0e says way too seriously

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9th April 2005

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#9 12 years ago

you guys are forgetting that weapons like the BAR and especially the Bren were supposed to be fired from a prone position or supported by an object, never from a standing and rarely from a crouched position for these exact reasons. rifles are a different story, they can be fired from standing, crouched, prone and supported with relative ease.




Bert Preast

GF Pwns Me!

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1st May 2006

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#10 12 years ago

Have you handled a Lee Enfield No. 4? It ain't easy to keep in the aim, and standing you're not hitting anything that isn't an easy and close target. It's a world apart from an M16 and other modern assault rifles. So does BF2 feature fatigue?