What can I say, I love you, I want to have your children. <3 <3 <3
While we're on the topic of subs, (and I would be amazed if no one had suggested this in some thread already) I would also like to see depth of the sub affect the detection range of destroyers and the effectiveness of depth charges. IE: a destroyer must be closer to detect a deeper sub, and depth charges do less damage.
I brought this up in my [COLOR=DarkOrange]article[/COLOR] a long time ago, although I think the developers are bright enough to understand by themselves that the ASW system in Battlefield 1942 was (with apologies to our Swedish buddies in DICE:() rather mediocre.
I want less powerful depth charges (read: Not one-hit-one kill) that the player has to set the detonation depth of, and I want sonar/hydrophones that doesn't see you even when you are 200 000 miles down and running at one knot. I'm sure the Battlefield 2 engine allows for some way of telling the player exactly how far away the detected sub is (in other words: How deep it is). And while I'm sure I'm asking for too much here, it'd be nice if sounds could affect the sonar/hydrophones (you lose contact with the sub while moving fast or while a barrage of depth charges is going off).
In the vanilla BF1942 you can change depth quite easily, and it does make a difference. If you look through the periscope at periscope depth, then disable the hud through the console you can then see underwater, see other subs submerged and shoot em, and see the effect of changing depth on depth charges (time to escape). Btw the German Type VIIC modeled in the game came with a 88mm gun, naval type no relation at all to the famous flak36/37 The larger type IX uboat had an 105mm gun. The guns where used to finish crippled targets off. As it would take an eternity to sink a ship with a deck gun alone.
Safe KeeperThat's what I meant. Because it's not very realistic or convenient whatsoever to deploy commandos straight from submerged sub to surface. If the raft is a "spawn point", the sub can surface, deploy it, and leave, allowing the commandos to drive the raft ashore and disembark from it. Dispatching the raft and allowing players to spawn into it simulates deploying a raft full of players. Far better than the sub having to remain on station, disembarking commando teams directly in a slow drizzle.
If you give this raft a limited life, IMHO this is a great idea! @Fuzzy - I'll keep a lookout for docked subs on Tulagi a little better now :D